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Using VR in Gaming
Using VR in Gaming
Library Binding - English

For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies, with a special focus on how interested students can look toward a career in this exciting field.

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ADDITIONAL INFO

ISBN
150264567X
EAN
9781502645678
Publisher
Publication Date
30 Jul 2019
Pages
80
Age Group
13 to 17
Grades
08 to 12
Weight (kg)
0.27
Dimensions (cm)
23.1 x 15.7 x 1.3
Categories
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