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Things to Make and Do in the Fourth Dimension: A Mathematician's Journey Through Narcissistic Numbers, Optimal Dating Algorithms, at Least Two Kinds o
Things to Make and Do in the Fourth Dimension: A Mathematician's Journey Through Narcissistic Numbers, Optimal Dating Algorithms, at Least Two Kinds o
Paperback - English


A revolutionary book from the stand-up mathematician that makes math fun again--now in paperback


Math is boring, says the mathematician and comedian Matt Parker. Part of the problem may be the way the subject is taught, but it's also true that we all, to a greater or lesser extent, find math difficult and counterintuitive. This counterintuitiveness is actually part of the point, argues Parker: the extraordinary thing about math is that it allows us to access logic and ideas beyond what our brains can instinctively do--through its logical tools we are able to reach beyond our innate abilities and grasp more and more abstract concepts.
In the absorbing and exhilarating Things to Make and Do in the Fourth Dimension, Parker sets out to convince his readers to revisit the very math that put them off the subject as fourteen-year-olds. Starting with the foundations of math familiar from school (numbers, geometry, and algebra), he takes us on a grand tour, from four dimensional shapes, knot theory, the mysteries of prime numbers, optimization algorithms, and the math behind barcodes and iPhone screens to the different kinds of infinity--and slightly beyond.
Both playful and sophisticated, Things to Make and Do in the Fourth Dimension is filled with captivating games and puzzles, a buffet of optional hands-on activities that entice us to take pleasure in mathematics at all levels. Parker invites us to relearn much of what baffled us in school and, this time, to be utterly enthralled by it.

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ADDITIONAL INFO

ISBN
0374535639
EAN
9780374535636
Publisher
Publication Date
24 Nov 2015
Pages
480
Weight (kg)
0.41
Dimensions (cm)
20.8 x 13.7 x 3.3
About Author
Matt Parker is a new media artist and game designer. As an artist, his interest lies in exploring the intersection of the physical and digital worlds. His work has been displayed at the American Museum of Natural History, SIGGRAPH Asia, the NY Hall of Science, Museum of the Moving Image, FILE Games Rio, Sony Wonder Technology Lab, and many other venues. His game Lucid was a finalist in Android's Developer Challenge 2 and his game Recurse was a finalist for Indiecade 2010. His project Lumarca won the "Create the Future" Prize at the World Maker Faire 2010.
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