Anyone can play Fortnite Battle Royale--but only one in 100 can win.
For those who want to join that elite group, this pro gamer guide contains all the secrets, stunts, and strategies they need. It covers everything from building and loot-finding to acing the endgame and attaining Victory Royale. There's even advice on the best skins, dances, pets, and gliders so you'll look like a pro, as well as play like one.
Ready for a book that's packed with laughs, surprising choices, and endless family fun? Dive into a collection of imaginative Would You Rather questions designed especially for kids and teens, but entertaining for all ages! From silly scenarios to thought-provoking dilemmas, this book offers a fresh way to connect, laugh, and share unforgettable moments.
Each page presents a fun choice or funny scenario that lets everyone learn something new about themselves - and each other! Whether it's a family game night, a party with friends, or just passing time on a road trip, this book has the perfect mix of lighthearted questions and exciting challenges that spark imagination and creativity.
Get ready to discover:
Hilarious questions that lead to even funnier answers!
Surprising scenarios that make choosing sides a challenge.
Fun for everyone - the perfect addition to any gathering!
Let the laughter begin and see where each choice takes you!
The Photographer's Guide to Los Santos blends video games and photography, exploring Grand Theft Auto V as both a tourist destination and a creative space. Combining practical in-game photography advice with critical analysis, the guide offers tutorials, modding techniques, and reflections on artistic projects, making it a valuable resource for students and digital artists. This handbook redefines GTA V as a medium for artistic expression, challenging conventional boundaries between gaming and art. Drawing from exhibitions and in-game performances, the guide incorporates lessons from teaching in-game photography across Europe. The Photographer's Guide to Los Santos encourages deep, creative engagement with GTA V, positioning the game as a site for both critical and artistic exploration.
Want to creep into the biggest video game of all time? Grab your pickaxe and let's go! Minecraft Basics For Dummies helps you (or your kids) get started and join the infinite online world that keeps millions of players of all ages engaged every day. Inside this portable-trim book, crafters will get all the tips and tricks needed to get started--on their own or with multiple players--in each of the three gameplay modes.
Unleash your creativity, elevate family game night, and have a ton of fun joining more than 141 million players in the online world of Minecraft!
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time.
We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.In this engaging and educational book, young readers will discover the hidden science behind the game they love. Using engineering concepts such as flow, velocity, and trigonometry, this book delves into the various aspects of soccer - from the way the ball bounces, to the intricacies of a well-placed pass, to the design of the goalkeeper's gloves. With engaging illustrations and relatable examples, we make learning about engineering fun and accessible for young readers.
Written in an accessible and easy-to-understand style, this book is packed with colorful illustrations and real-world examples that will capture the imagination of young readers. Kids will develop a newfound appreciation for the science and engineering behind the game, all while honing their critical thinking and problem-solving skills. Plus, they'll be inspired to pursue careers in science, technology, engineering, and math (STEM), as they discover the endless possibilities of these fields.
This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.
Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy.
This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.
This book explains you all the steps that goes behind creating Visual Effects (VFX). Who makes this VFX ? How these are made ? What all processes take place ? what all softwares are used ? Can you create your own VFX shots ? Is VFX related to Game development ? These all questions and many other questions will be answered by the book . This book taks you on a journey where you will be able to understand each single process that goes into creating Visual Effects !