A revolutionary book from the stand-up mathematician that makes math fun again--now in paperback
A renowned puzzle master and game inventor presents 315 new and traditional puzzles.
Longlisted, 2016 School Library Association Information Book Award 12+
A great read for anyone interested in puzzles or mathematics. --Publishers Weekly
Gift Guide Selection 2015. Moscovich, a celebrated puzzle inventor, makes a compelling case for puzzle solving as a means of developing creativity and even intelligence. --American Scientist
The Puzzle Universe is a quixotic, informative and enlightening encyclopedia of recreational mathematics. It should prove to be an inspiration to mathematical idlers, and a rich resource for learners and teachers who wish to be attuned to the playful and creative side of mathematics. --Mathrecreation Blog
The Puzzle Universe is intended for general readers and devoted puzzlers but it has also found its way into school libraries and curricula. It is about the latent beauty of mathematics, its history and the puzzles that have emerged from the science of numbers. It is full of challenging historical facts, thinking puzzles, paradoxes, illusions and problem solving.
A historical and pedagogical dimension sets The Puzzle Universe apart. The 315 puzzles are described in extended captions that explain in easy terms the story of the puzzles' origins and attempts to solve them, the value of puzzles to education, and the development of the mathematical sciences in light of recent research and unmet challenges. There are many profiles of great mathematicians.
The puzzles appear in a dynamic layout for a visual experience that is the author's trademark. There are ten chapters complete with answers. Icons rate the challenge and indicate the tools needed (pencil, scissors, ruler and, of course, your thinking cap).
With this book, Ivan Moscovich invites readers to join him in the puzzle universe, an edifying environment of creative discovery, problem solving and fun.
Why do your chances of winning the lottery increase if you buy your ticket on Friday? Why do traffic lights always seem to be red when you?re in a hurry? Is bad luck just chance, or can it be explained?
The intriguing answers to these and other questions about the curiosities of everyday life can be found in this delightfully irreverent and highly informative book. Why Do Buses Come in Threes? explains how math and the laws of probability are constantly at work in our lives, affecting everything we do, from getting a date to catching a bus to cooking dinner. With great humor and a genuine love for the subject, Rob Eastaway and Jeremy Wyndham present solutions to such conundrums as how fast one should run in the rain to stay dry and who was the greatest sportsman of all time.Discover the mathematical explanations for the strange coincidence of two.
Presidents dying on July 4, the uncanny accuracy of horoscopes, and other not-so-coincidental coincidences. Eastaway and Wyndham also reveal how television ratings work, which numbers are more likely to be big winners in the lottery, and why bad things, just like buses, always seem to happen in threes.
Whether you have a degree in astrophysics or haven't touched a math problem since high school, this book sends you on a fascinating journey through the logic of life where Newton's laws explain bar fights, exploding rabbit populations, and why showers always run either too hot or too cold. Why Do Buses Come in Threes? is a delightfully entertaining ride that reveals the relevance of math in absolutely everything we do.
This book contains numerous logical baseball puzzles. To jump in, all you need is logic and a casual fan's knowledge of the game. The puzzles are solved by reasoning from the rules of the game and a few facts. The puzzles offer a unique and scintillating connection between abstract logic and gritty reality.
Playing Samurai Sudoku is not just a fun way to pass the time, due to its logical elements it has been found as a proven method of exercising and stimulating portions of your brain, training it even if you will and just like training any other muscle regularly you can expect to see an improvement in cognitive functions. Some studies go as far as indicating regular puzzles can even help reduce the risk of Alzheimer's and other health problems in later life.
This Samurai Sudoku Logic Puzzles book is packed with the following features:
- 500 Medium Sudoku puzzles overlapping into 100 Samurai style.
- Answers to every puzzle are provided at the back of the book.
- Each puzzle is guaranteed to have only one solution.
- One puzzle per page (8.5 x 11 inches) and large print font for the prevention of eye-strain.
- Includes free bonus puzzles you can download book (Tons of Sudoku Puzzles for Adults & Seniors)
- Includes free bonus puzzles you can download book (Word Search With Hidden Message: 102 Puzzles for Adults and Seniors)
Play some Paper & Pencil Games for fun -- Tic-Tac-Toe & Dots and Boxes (Noughts & Crosses or X's & O's) & Hangman & Connect Four
Simple Easy Fun for the Family -play together and Challenge your friends .
Paper & Pencil Games is a 2 player activity book filled fun games to play on the go.
Pass Time on Journeys or Holiday Festive fun for Kids, teens and Adults .
book description: -
Perfect and wonderful gift for everyone .
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Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation?
Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics.
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Research in mathematics is much more than solving puzzles, but most people will agree that solving puzzles is not just fun: it helps focus the mind and increases one's armory of techniques for doing mathematics. Mathematical Puzzles makes this connection explicit by isolating important mathematical methods, then using them to solve puzzles and prove a theorem.
This Revised Edition has been thoroughly edited to correct errors and provide clarifications, and includes some totally different solutions, modified puzzles, and one entirely new puzzle.
Features
Transform your child's experience of math!
Filled with stories and illustrations, Let's Play Math offers a practical, activity-filled exploration of what it means to learn math. A mixture of educational philosophy, inspiration, and coffee-chat wisdom.
Bestselling author Denise Gaskins provides helpful tips for all families with children from preschool or high school, whether they are homeschooling, unschooling, or attending a traditional classroom.
Even if you struggled with math in school, you can help your kids practice mental math skills, master the basic facts, and ask the kind of questions that encourage deeper thought.
Sections include:
All parents and teachers share one goal: we want our children to understand and be able to use math. Your children will gain a strong foundation when you approach math as a family game, playing with ideas.
Don't let your children suffer from the epidemic of math anxiety. Grab a copy of Let's Play Math, and start enjoying math today.
In 1884, Edwin Abbott Abbott wrote a mathematical adventure set in a two-dimensional plane world, populated by a hierarchical society of regular geometrical figures-who think and speak and have all too human emotions. Since then Flatland has fascinated generations of readers, becoming a perennial science-fiction favorite. By imagining the contact of beings from different dimensions, the author fully exploited the power of the analogy between the limitations of humans and those of his two-dimensional characters.
A first-rate fictional guide to the concept of multiple dimensions of space, the book will also appeal to those who are interested in computer graphics. This field, which literally makes higher dimensions seeable, has aroused a new interest in visualization. We can now manipulate objects in four dimensions and observe their three-dimensional slices tumbling on the computer screen. But how do we interpret these images? In his introduction, Thomas Banchoff points out that there is no better way to begin exploring the problem of understanding higher-dimensional slicing phenomena than reading this classic novel of the Victorian era.