Everything you need to create characters and play the new adventures in this introduction to the world's greatest roleplaying game. Designed for 2-6 players.
The Dungeons & Dragons Essentials Kit is the perfect introduction to the legendary role-playing game.--Forbes
Truly excellent.--Paste
Take your first step into the world of Dungeons & Dragons, or get a more expansive D&D experience after playing the Starter Set.
Play with groups as small as two players (one Dungeon Master & one adventurer) for the first time in D&D fifth edition with the introduction of sidekicks.
Battle and plunder your way through Phandalin in the all new D&D adventure, Dragon of Icespire Peak.
Experience the thrill of being a Dungeon Master behind a four-panel DM screen with at-a-glance game rules for quick and easy reference.
Components: (1) rulebook, (1) Dragon of Icespire Peak introductory adventure, (6) blank character sheets, (11 ) dice, (1) 33 × 8.5 Dungeon Master's screen, (81) cards for magic items, sidekicks and more, (1) 21 x 15 double-sided poster map for use with the adventure.
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.
The beholder Xanathar--Waterdeep's most infamous crime lord--is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more
Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory
A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more--all designed to enhance a D&D campaign and push it in new directions
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.
Beauty and guile are in the eyes of the beholder!
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character's racial traits and customizing their origin.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
A bestiary of wondrous friends and foes for the world's greatest roleplaying game
Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in previous D&D fifth edition releases, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.
The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player's Handbook.
Includes more than 250 monsters--updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves
Includes more than 30 playable races--brings the game's setting-agnostic races into one book, complementing the races in the Player's Handbook
A multiverse of lore--includes updates to monster lore that refocuses their stories on the D&D multiverse, rather than on any particular world
Dungeon Masters and players alike will unlock their full potential in this epic high-level Dungeons & Dragons adventure for characters level 10-20.
Who will save existence?
The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse's most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts.
Vecna: Eve of Ruin(TM) is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms(R) and travel to Planescape(R), Spelljammer(R), Eberron(R), Ravenloft(R), Dragonlance(R), and Greyhawk(R) as they race to save existence from obliteration.
For use with the fifth edition Player's Handbook(R), Monster Manual(R), and Dungeon Master's Guide(R).a
A tactical accessory for the world's greatest roleplaying game
This sturdy double-sided, grid-lined play surface is ideal for when your DUNGEONS & DRAGONS campaign gets tactical. One side features a stone floor good for dungeon and city encounters alike, while the other features terrain useable for a wide range of rural and wilderness encounters. Additionally, the D&D Adventure Grid folds up for easy transport and storage, and can be used with both wet-erase and dry-erase pens interchangeably.
Pens and miniatures not included.
The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
Unravel the mysteries of Ravenloft(R) in this dread adventure for the world's greatest roleplaying game
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came -- all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Adventure design and development by Chris Perkins and Jeremy Crawford.
A wickedly whimsical adventure for the world's greatest roleplaying game.
Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye!
The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.
The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.
Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild
Easily drop The Witchlight Carnival into any campaign--for passage into the Feywild or just a night of carnival games and wild entertainment
Introduces two races--play as a fairy or as a harengon, a race of humanoid rabbits
Adds two backgrounds--the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival
All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay
Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek
The ultimate magic item for the world's greatest roleplaying game.
The Deck of Many Things is a famous Dungeons & Dragons magic item whose effects are as spectacular as they are unpredictable. Within this box, you'll find The Book of Many Things, which illuminates the deck's mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck.
This set also includes lavishly illustrated cards for The Deck of Many things, including additional cards that triple the deck's size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D adventures inspired by the cards.
Contains:
- The Book of Many Things (192-page hardcover)--A book for players and Dungeon Masters alike with content that can be dropped into any campaign, all thematically tied to The Deck of Many Things
- The Deck of Many Things (66-card deck)--Own one of D&D's most legendary magic items with a deck containing the original 22 cards with updated art, plus 44 additional cards that can be substituted to customize your play experience
- The Deck of Many Things Card Reference Guide (80-page hardcover)--Deck guide booklet showcasing each card in the expanded deck and a variety of ways the deck can be used
- Deck Box--Sturdy custom box to store your deck and deck reference guide
Feel the cold touch of death in this adventure for the world's greatest roleplaying game.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved--as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save
Ten-Towns from the Frostmaiden's everlasting night?
Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12.
Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold.
Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do'Urden and the Companions of the Hall.
Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes.
Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.
Diabolical dangers await in this adventure for the world's greatest roleplaying game.
Welcome to Baldur's Gate, a city of ambition and corruption. You've just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?
This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells.
Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it's a place of history and a home to heroes.
The book introduces the infernal war machines to fifth edition D&D--battle-ready vehicles, which you can customize as you blast off into the Blood War.
Dungeon Masters will entice their heroes with devils' deals, designed to lure adventurers with the ultimate temptations of power and treasure.
Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience.
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Enter the Infinite Staircase - a dreamlike expanse with doors leading to fantastical worlds and planes of existence.
Quests from the Infinite Staircase embraces the magic of the most beloved Dungeons & Dragons adventures of all time, updated for the game's fifth edition.
Your journey begins in the Infinite Staircase, a dreamlike expanse with doors leading to fantastical worlds, where you'll meet Nafas, a noble genie who fulfills wishes with the help of valiant heroes--like you! As you explore what lies beyond each door, embark on timeless adventures and make memorable moments with your party. This handpicked collection contains 6 remastered first edition adventures, complete with striking settings and a lovable cast of characters. These unforgettable quests can be run individually or as a delightful campaign that takes characters from level 1 to 13.
Defy the Queen of Evil Dragons in this adventure for the world's greatest roleplaying game.
Tyranny of Dragons combines and refines two action-packed Dungeons & Dragons adventures--Hoard of the Dragon Queen and The Rise of Tiamat--into a single sweeping campaign. It also includes a gallery of concept art providing a behind- the-scenes look at the creation of an epic adventure spotlighting Tiamat, one of the most legendary foes in D&D.
A wonderful re-introduction to 5th edition's first published adventures for new fans
Begins as a low-level adventure suitable for new players and evolves into an epic, sprawling campaign bringing players all the way from level 1 to level 15 Adventure has been rebalanced to be easier for a new Dungeon Master to run and a better play experience.
Book includes gallery of concept art spotlighting Tiamat, one of the most legendary foes in D&D
Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur's Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer's Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.
The Sword Coast Adventurer's Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.
Here are just a few of the features you'll find in the Sword Coast Adventurer's Guide:
Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.
New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player's Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.
Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You'll also get updated maps of this area of the Realms.
Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast.
Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space.
With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come.
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Clash with the gods of Theros in this campaign sourcebook for the world's great roleplaying game.
Play DUNGEONS & DRAGONS in the MAGIC: THE GATHERING world of Theros--a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends.
Rise above the common throng with SUPERNATURAL GIFTS, abilities that give you remarkable powers that set you on the path to legend.
Explore Theros as a SATYR or LEONIN--mythic cat-like heroes from Magic: The Gathering. Mythic Odysseys of Theros introduces these races to fifth edition D&D for the first time.
Master new powers with Magic: The Gathering-inspired SUBCLASSES like the Bard's College of Eloquence and the Paladin's Oath of Heroism.
Encounter MYTHIC MONSTERS, creatures whose power and renown are such that their names are truly living myths.
Wield the weapons of the gods--five signature artifacts used by Theros's deities.
Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience.