MENUVIA
A sparkling gem made rough stone, the seat of political power in the Kingdom of Vale. Revolt foments among the patrician class and open gang war looms on the horizon. As the Argentine Tower plots revolution, a lone thief with a past as dark as Menuvia itself picks the wrong lock and opens the wrong door. Shadows still cast in the dark of night, underneath THE LONG MOONLIGHT.
Featuring a series of original illustrations.
RAZĂ–RFIST was born and raised in Phoenix, Arizona. He produces several web series, including 'Film Noirchives', 'Metal Mythos', and the popular 'Rageaholic' review and commentary series. Prior to that, he studied Journalism and Political Science at the Walter Cronkite School of Journalism and Mass Communications. The Long Moonlight is his first published novel.
Marion Zimmer Bradley was a bestselling science fiction author, a feminist icon, and was awarded the World Fantasy Award for lifetime achievement. She was best known for the Arthurian fiction novel THE MISTS OF AVALON and for her very popular Darkover series.
She was also a monster.
THE LAST CLOSET: The Dark Side of Avalon is a brutal tale of a harrowing childhood. It is the true story of predatory adults preying on the innocence of children without shame, guilt, or remorse. It is an eyewitness account of how high-minded utopian intellectuals, unchecked by law, tradition, religion, or morality, can create a literal Hell on Earth.
THE LAST CLOSET is also an inspiring story of survival. It is a powerful testimony to courage, to hope, and to faith. It is the story of Moira Greyland, the only daughter of Marion Zimmer Bradley and convicted child molester Walter Breen, told in her own words.
APPENDIX N: The Literary History of Dungeons & Dragons is a detailed and comprehensive investigation of the various works of science fiction and fantasy that game designer Gary Gygax declared to be the primary influences on his seminal role-playing game, Dungeons & Dragons. It is a deep intellectual dive into the literature of SF/F's past that will fascinate any serious role-playing gamer or fan of classic science fiction and fantasy.
Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews all 43 works and authors listed by Gygax in the famous appendix. In doing so, he draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.
4D Warfare: A Doctrine for a New Generation of Politics is a revolutionary guide to applying the basic principles of military intelligence to social media, written by a proven master of the information space. In 4D Warfare, author Jack Posobiec explains how the social media narrative is established and the way it is influenced over time by competing parties.
Through utilizing the concepts of effective information management, intelligence, deception, misdirection, and research explained in the book, those who understand and practice the principles of 4DW will be able to obtain and maintain social media superiority in an age of increasingly heated cultural war.
Jack Posobiec is a former U.S. Navy intelligence officer who deployed with the DIA to Guantanamo Bay and around the world with the Office of Naval Intelligence. He is one of the most effective right-wing activists on social media and is followed by hundreds of thousands of people on Facebook and Twitter. He is the author of Citizens for Trump: The Inside Story of People's Movement to Take Back America.
The Minarian Legends represent the collected stories about the many great kingdoms and celebrated heroes of Minaria, a continent of epic adventure. In these pages are presented the histories of the many kingdoms, heroes, and tribes that comprise a fantasy world full of merciless war, powerful magic, and intrepid adventure.
The ancient tomes of the Minarian past have been mined to provide readers with the backstory of many kingdoms and heroes of the world of Divine Right. Among the latter are royalty, thieves, warriors, priests, adventurers, treasure hunters, werewolves, dragons, assassins, conquerors, wizards, rogues, barbarians, and pirates.
This comprehensive edition of Minarian legends offers the largest and most expanded collection of Minarian tales ever told, many of which are presented here for the first time by author Glenn Rahman, the designer of Divine Right.
In Selenoth, the race of Man is on the ascendant. The ancient dragons sleep. The ghastly Witchkings are no more; their evil power destroyed by the courage of Men and the fearsome magic of the Elves. The Dwarves have retreated to the kingdoms of the Underdeep, the trolls hide in their mountains, and even the savage orc tribes have learned to dread the iron discipline of Amorr's mighty legions. But after four hundred years of mutual suspicion, the rivalry between two of the Houses Martial that rule the Amorran Senate threatens to turn violent, and unrest sparks rebellion throughout the imperial provinces. In the north, the barbarian reavers who have long plagued the coasts of the White Sea unexpectedly plead for the royal protection of the King of Savondir, as they flee a vicious race of wolf-demons who have invaded their islands. And in the distant east, the war drums echo throughout the mountains as orcs and goblins gather in vast numbers, summoned by their bestial gods.
Epic fantasy at its deepest and most gripping. A Throne of Bones is Book I in the ARTS OF DARK AND LIGHT series.
Utrum Aelvi habeant anima naturaliter sibi unita. Do elves have souls? In a fantasy world in which the realm of man is dominated by a rich and powerful Church, the Sanctified Father Charity IV has decided the time is ripe to make a conclusive inquiry into the matter. If, in his infallible wisdom, he determines that elves do have immortal souls, then the Church will be obliged to bring the Sacred Word of the Immaculate to them. But if he decides they do not, there will be holy war. Powerful factions line up on both sides of the debate. War-hungry magnates cast greedy eyes at the ancient wealth of the elven kingdoms and pray for a declaration that elves are little more than animals. And there are men who are willing to do more than merely pray. The delegation sent to the High King of the Elves is led by two great theologians, brilliant philosophers who champion opposite sides of the great debate. And in the Sanctiff's own stead, he sends the young nobleman, Marcus Valerius. Marcus Valerius is a rising scholar in the Church, talented, fearless, and devout. But he is inexperienced in the ways of the world and nothing in his life has prepared him for the beauty of the elves--or the monumental betrayal into which he rides.
SUMMA ELVETICA is the prelude to the massive epic high fantasy saga ARTS OF DARK AND LIGHT. It contains eight additional tales of Selenoth, including the Hugo Award finalist, Opera Vita Aeterna.
AWAKE IN THE NIGHT LAND is an epic collection of four of John C. Wright's brilliant forays into the dark fantasy world of William Hope Hodgson's 1912 novel, The Night Land. Part novel, part anthology, the book consists of four related novellas, Awake in the Night, The Cry of the Night-Hound, Silence of the Night, and The Last of All Suns, which collectively tell the haunting tale of the Last Redoubt of Man and the end of the human race. Widely considered to be the finest tribute to Hodgson ever written, the first novella, Awake in the Night, was previously published in 2004 in The Year's Best Science Fiction: Twenty-First Annual Collection. AWAKE IN THE NIGHT LAND marks the first time all four novellas have been gathered into a single volume.
John C. Wright has been described by reviewers as one of the most important and audacious authors in science fiction today. In a recent poll of more than 1,000 science fiction readers, he was chosen as the sixth-greatest living science fiction writer.
In Selenoth, the race of Man is on the ascendant. The ancient dragons sleep. The ghastly Witchkings are no more; their evil power destroyed by the courage of Men and the fearsome magic of the Elves. The Dwarves have retreated to the kingdoms of the Underdeep, the trolls hide in their mountains, and even the savage orc tribes have learned to dread the iron discipline of Amorr's mighty legions. But after four hundred years of mutual suspicion, the rivalry between two of the Houses Martial that rule the Amorran Senate threatens to turn violent, and unrest sparks rebellion throughout the imperial provinces. In the north, the barbarian reavers who have long plagued the coasts of the White Sea unexpectedly plead for the royal protection of the King of Savondir, as they flee a vicious race of wolf-demons who have invaded their islands. And in the distant east, the war drums echo throughout the mountains as orcs and goblins gather in vast numbers, summoned by their bestial gods.
Epic fantasy at its deepest and most gripping. Military fiction at its most fantastic. A Throne of Bones is Book I in the ARTS OF DARK AND LIGHT series.
Metachronopolis is the golden city beyond time. Ruled by the Masters of Time, who can travel freely throughout the multitudinous time lines of Man's history, the city is a shining society of heroes and horrors. For the arrogant Masters, who steal famous men and women out of the past and bring them to the eternal city for their amusement, are not only beyond time, but beyond remorse and retribution too.
CITY BEYOND TIME: Tales of the Fall of Metachronopolis is John C. Wright's mind-bending and astonishingly brilliant take on time travel. Utilizing a centuries-spanning perspective, Wright expertly weaves a larger tale out of a series of smaller ones. Part anthology and part novel, CITY BEYOND TIME is fascinating, melancholy, frightening, and a true masterpiece of story-telling by one of the most important and audacious authors in science fiction today.
John C. Wright is the Dragon Award-winning author of SOMEWHITHER, THE GOLDEN AGE and AWAKE IN THE NIGHT LAND.
Utrum Aelvi habeant anima naturaliter sibi unita. Do elves have souls? In a fantasy world in which the realm of man is dominated by a rich and powerful Church, the Sanctified Father Charity IV has decided the time is ripe to make a conclusive inquiry into the matter. If, in his infallible wisdom, he determines that elves do have immortal souls, then the Church will be obliged to bring the Sacred Word of the Immaculate to them. But if he decides they do not, there will be holy war. Powerful factions line up on both sides of the debate. War-hungry magnates cast greedy eyes at the ancient wealth of the elven kingdoms and pray for a declaration that elves are little more than animals. And there are men who are willing to do more than merely pray. The delegation sent to the High King of the Elves is led by two great theologians, brilliant philosophers who champion opposite sides of the great debate. And in the Sanctiff's own stead, he sends the young nobleman, Marcus Valerius. Marcus Valerius is a rising scholar in the Church, talented, fearless, and devout. But he is inexperienced in the ways of the world and nothing in his life has prepared him for the beauty of the elves--or the monumental betrayal into which he rides.
SUMMA ELVETICA is the prelude to the massive epic high fantasy saga ARTS OF DARK AND LIGHT. It contains eight additional tales of Selenoth, including the Hugo Award finalist, Opera Vita Aeterna.
Dr. Hallpike spent his first ten years as an anthropologist living with mountain tribes in Ethiopia and Papua New Guinea and writing up his research for publication. He learned that primitive societies are very different from our modern industrialised societies and that it takes a considerable amount study to understand how they work.
But since all Man's ancestors used to live in a similar manner, understanding these societies is essential to understanding the human race itself, especially when speculating about our prehistoric ancestors in East Africa. Unfortunately a wide variety of journalists and science writers, historians, linguists, biologists, and especially evolutionary psychologists erroneously believe they are qualified to write about primitive societies without knowing much about them.
The result is that many of their superficial speculations have about as much scientific credibility as The Flintstones. The various critical studies contained in Ship of Fools: An Anthology of Learned Nonsense about Primitive Society examine some of the most popular of these speculations and evaluate their scientific merit.
Among the learned fools whose works are critiqued are:
Yuval Harari's Sapiens: A Brief History of Humankind
Emma Byrne's Swearing is Good For You
Ren Girard's theory of learned behavior
William Arens's The Man-Eating Myth
Noam Chomsky's theory of universal grammar
The Missionaries is a story of the collision of three cultures. A brilliant tale of ineptitude, self-righteousness, and human folly, it combines the mordant wit of W. Somerset Maugham with a sense of humor reminiscent of P.G. Wodehouse.
When Dr. Sydney Prout is named the head of the United Nations mission to Elephant Island, he believes he is more than ready to meet the challenge of guiding its primitive inhabitants into the post-Colonial era, and eventually, full independence. But neither his many academic credentials nor the Journal of Race Relations have prepared Dr. Prout to reckon with the unrepentant bloody-mindedness of the natives, or anticipate the inventive ways their tribal philosophers will incorporate the most unlikely aspects of modern civilization into their religious lore and traditional way of life.
THE NINE LAWS is your living manual of power, distilled for you by the man who was forced to build it to survive. The author forged this system over decades of cruel experience. It began with profound trauma in early childhood, shaped itself during long training in the eastern warrior arts, and was polished amidst financial industry competition and family crisis. Master this content, discover the full extent of your capabilities, and deliver yourself to a place that few men ever reach: joyous mastery of your own fate.
This book is not for the uncertain or the timid. THE NINE LAWS is designed for men who are acutely aware that one lifetime is all they have to pursue and achieve their sacred purpose. Far more than a mere self-help book, or a simple collection of advice and ideas, THE NINE LAWS is a gravely serious operating system for success in a dark world.
Read it. Train it. Live it. Survive the dark world with momentous ferocity, and triumph.
IVAN THRONE is the bestselling author of THE NINE LAWS. He is a powerful speaker, business manager and seasoned veteran of the financial industry with over thirty years of study in the classical Japanese military fighting arts. His vivid lessons and ruthless mentoring for the hard and often cruel demands of our pitiless high performance world have helped millions of people across social media deeply connect with radical, authentic success to the joys of partners, lovers, colleagues and clients.
Created by the bestselling SF novelist Jerry Pournelle, THERE WILL BE WAR is a landmark science fiction anthology series that combines top-notch military science fiction with factual essays by various generals and military experts on everything from High Frontier and the Strategic Defense Initiative to the aftermath of the Vietnam War. It features some of the greatest military science fiction ever published, such Orson Scott Card's Ender's Game in Volume I and Joel Rosenberg's Cincinnatus in Volume II. Many science fiction greats were featured in the original nine-volume series, which ran from 1982 to 1990, including Robert Heinlein, Arthur C. Clarke, Philip K. Dick, Gordon Dickson, Poul Anderson, John Brunner, Gregory Benford, Robert Silverberg, Harry Turtledove, and Ben Bova.
33 years later, Castalia House has teamed up with Dr. Pournelle to make this classic science fiction series available to the public again. THERE WILL BE WAR is a treasure trove of science fiction and history that will educate and amaze new readers while reminding old ones how much the world has changed over the last three decades. Most of the stories, like war itself, remain entirely relevant today.
THERE WILL BE WAR Volume I is edited by Jerry Pournelle and John F. Carr, and features 23 stories, articles, and poems. Of particular note are Reflex by Larry Niven and Jerry Pournelle, the original Ender's Game novella by Orson Scott Card, The Defenders by Philip K. Dick, and a highly influential pair of essays devoted to the then-revolutionary concept of High Frontier by Robert A. Heinlein and Lt. General Daniel Graham.
The small island of Sark in the English Channel is the last feudal government in Europe. By law, no motor vehicles run on the road, and no lights burn at night. Only the lord of the island may keep hounds.Into the strange, high house of Wrongerwood wanders Hal Landfall, penniless graduate student at Magdalen College, looking for his missing friend Manfred Hathaway, who has just inherited the lordship, the house, and the island. What he finds instead is the lovely, green-eyed Laurel, a beautiful girl from Cornwall who is Manfred's wife-to-be.
There is said to be a haunted chamber in the house, erected by Merlin in ancient days, where a man who enters remembers his true and forgotten self. When Hal and Laurel step in, they remember, with fear and wonder, a terrible truth they must forget again when they step outside.
John C. Wright is one of the living grandmasters of science fiction and the author of THE GOLDEN AGE, AWAKE IN THE NIGHT LAND, and CITY BEYOND TIME: TALES OF THE FALL OF METACHRONOPOLIS, to name just three of his exceptional books. In 2016, his novel SOMEWHITHER won the inaugural Dragon Award for Best Science Fiction Novel.
Created by the bestselling SF novelist Jerry Pournelle, THERE WILL BE WAR is a landmark science fiction anthology series that combines top-notch military science fiction with factual essays by various generals and military experts on everything from High Frontier and the Strategic Defense Initiative to the aftermath of the Vietnam War. It features some of the greatest military science fiction ever published, such Orson Scott Card's Ender's Game in Volume I and Joel Rosenberg's Cincinnatus in Volume II. Many science fiction greats were featured in the original nine-volume series, which ran from 1982 to 1990, including Robert Heinlein, Arthur C. Clarke, Philip K. Dick, Gordon Dickson, Poul Anderson, John Brunner, Gregory Benford, Robert Silverberg, Harry Turtledove, and Ben Bova.
25 years after the end of the Cold War and the publication of the ninth volume, Dr. Pournelle has revived his classic science fiction series with Castalia House. THERE WILL BE WAR Volume X continues the tradition of combining top-notch military science fiction with first-rate real-world analysis by military experts. The Cold War may have ended, but as recent events everywhere from Paris to Syria have demonstrated, war has not.
THERE WILL BE WAR Volume X is edited by Jerry Pournelle and features 18 stories, articles, and poems. Of particular note are Battle Station by Ben Bova, Flashpoint: Titan by Cheah Kai Wai, What Price Humanity? by David VanDyke, and the eerily prescient The Man Who Wasn't There by Gregory Benford. Volume X also includes timely essays on War and Migration by Martin van Creveld, The 4GW Counterforce by William S. Lind and LtCol Gregory A. Thiele, USMC, and The Deadly Future of Littoral Sea Control by CDR Phillip E. Pournelle, USN, which was awarded the 2015 Literary Award by the Surface Navy Association for the best professional article in any publication addressing Surface Navy or surface warfare issues.
Being assassinated once may be an accident. Being assassinated twice is enemy action.
Aeneas Tell of the House of Tell is one of the youngest Lords of Creation. His family rules the Nine Worlds through its control of the ultra-advanced technology that has permitted the colonization of the entire solar System. More gods than men, the Lords of Creation have cheated Death itself. But even a quasi-immortal god will take exception to being assassinated. Twice. Especially when the assassin turns out to be a someone he thought was a friend.
And when his assassinations turn out to be a prelude to interstellar war on the grandest possible scale with an evil so cosmic that its limits can scarcely be imagined, Aeneas has no choice but to declare himself the Emperor of Man.
SUPERLUMINARY is the latest and most brilliant creation of science fiction grandmaster John C. Wright, the Dragon-award winning author of THE UNWITHERING REALM, THE GOLDEN AGE, MOTH & COBWEB, and AWAKE IN THE NIGHT LAND.