The Legend of Sleepy Hollow is set circa 1790 in the Dutch settlement of Tarry Town, New York, in a secluded glen called Sleepy Hollow. It tells the story of Ichabod Crane, a lean, lanky, and extremely superstitious schoolmaster from Connecticut, who competes with Abraham Brom Bones Van Brunt, the town rowdy, for the hand of 18-year-old Katrina Van Tassel, the daughter and sole child of a wealthy farmer. As Crane leaves a party, he is pursued by the Headless Horseman, who is supposedly the ghost of a Hessian trooper who had his head shot off by a stray cannonball during some nameless battle of the American Revolutionary War, and who rides forth to the scene of battle in nightly quest of his head.
Also includes Rip Van Winkle.
R.U.R. (Rossum's Universal Robots) (Czech: Rossumovi univerzalni roboti) is a science fiction play originally written in the Czech language. It premiered in 1921 and is noted for introducing the term robot to the English language. The play begins in a factory that makes artificial people called robots. Unlike the modern usage of the term, these creatures are closer to the modern idea of androids or even clones, as they can be mistaken for humans and can think for themselves. They seem happy to work for humans, although that changes and a hostile robot rebellion leads to the extinction of the human race. After finishing the manuscript, The author realized that he had created a modern version of the Jewish Golem legend. He later took a different approach to the same theme in War with the Newts, in which non-humans become a servant class in human society. R.U.R is dark but not without hope and was successful in its day in both Europe and the United States. Translation by David Wyllie.
Through a mishap in Professor Bulfinch's laboratory, Danny accidentally creates an anti-gravity paint. The natural use, of course, is for a spaceship -- the paint can replace rockets to get the ship into space. Unfortunately, the spaceship is launched prematurely after Danny and Joe follow Professor Bulfinch and Dr. Grimes on a tour of the ship. A mechanical failure dooms the four to a one-way trip out of the Solar System -- unless they can repair the spaceship in time
Expand your knowledge of the aesthetics, forms and meaning of motion graphics as well as the long-running connections between the American avant-garde film, video art and TV commercials. In 1960 avant-garde animator and inventor John Whitney started a company called Motion Graphics, Inc. to make animated titles and logos. His new company crystalized a relationship between avant-garde film and commercial broadcast design/film titles. Careful discussion of historical works puts them in context, allowing their reappearance in contemporary motion graphics clear. This book includes a thorough examination of the history of title design from the earliest films through the present, including Walter Anthony, Saul Bass, Maurice Binder, Pablo Ferro, Wayne Fitzgerald, Nina Saxon, and Kyle Cooper. This book also covers early abstract film (the Futurists Bruno Corra and Arnaldo Ginna, Leopold Survage, Walther Ruttmann, Viking Eggeling, Hans Richter, Oskar Fischinger, Mary Ellen Bute, Len Lye and Norman McLaren) and puts the work of visual music pioneers Mary Hallock-Greenewalt and Thomas Wilfred in context. The History of Motion Graphics is the essential textbook and general reference for understanding how and where the field of motion graphic design came from and where it's going.
Weird Tales has always been the most popular and sought-after of all pulp magazines. Its mix of exotic fantasy, horror, science fiction, suspense, and the just plain indescribable has enthralled generations of readers throughout the world.
Collected here are 13 of the best short stories published in Weird Tales' first year of publication, 1923 -- classics by many who would later play an integral part in the Unique Magazine, such as H.P. Lovecraft, Frank Owen, and Farnsworth Wright.
When Janice and Tommy Brooks are invited to visit their Aunt Annabelle and her son Hubert at their new house in Maine near the Canadian border, they expect to have a wonderful summer. What they don't expect is to hear galloping hoofbeats in a rock or to see an old man with a flickering light appear out of nowhere in the middle of a midnight storm. They don't expect to have a guest who creeps around the top floor when he thinks the family is asleep. And they never dream that they might get involved in the dangerous adventures of the Border Patrol
These puzzling and frightening events increase the general feeling of mystery that surrounds Mountain View House. Aunt Annabelle bought it to run as a guest house, but both local visitors and tourists keep away. The children have to find the explanation for these strange happenings before Fall, or Aunt Annabelle will have to give up her dream of running a guest house
High above the town of Highwood is Echo Ridge -- a cold, dark hillside on which stands the mysterious Lampier house. It has been boarded up for years, but now Mrs. Lampier has come back to Highwood to live. David Hughes, his sister Barby, and their friend, Jon Vickery, find themselves much too involved with the strange old house and its inhabitants to feel really comfortable near Echo Ridge.
Not until blue lights in an empty window, a ghostly apparition in a cemetery, the disappearance of a valuable necklace, and an old, old crime have been explained can the three children relax and be sure they will continue to be happy in Highwood.
This is one of Mary C. Jane's most exciting mysteries. Boys and girls will recognize and sympathize with her well-drawn characters, and the fast-moving plot will keep them guessing until the last chapter.
Gardner F. Fox, historian extraordinary, now identifies the fabulous Prester John as Sir John of Lincoln, a Knight Templar out of England, whose love for an Eastern princess, Shirzade, led him to glory.
This great novel of the twelfth century echoes the barbarism, ecstasy, and cruelty of the time when men proudly gave their lives as monuments to their faith.
Master storyteller Lyn McConchie returns with two tantalizing tales for Sherlock Holmes and John Watson. This time our heroes must dig deep to unearth long-buried family secrets in Familiar Crimes.
When Bradon Riggston decides to write his family history, he is shocked to find that many of his relatives and their friends have died by unfortunate accidents. Are Riggston family members and their close associates just unlucky, or is there some sinister power working behind the scenes? Holmes and Watson are called in to investigate, only to uncover a deadly saga of revenge for long-hidden crimes.
A terrible fire burns Miss Darna Rosewarne's home for elderly ladies to the ground, leaving six residents dead. Local opinion blames her for negligence, but as Holmes and Watson sift through the charred ruins and scrutinize the residents and staff, they discover hidden secrets of both the living and the dead -- but which one is the motive for murder?
Weirdbook returns after a 20-year hiatus under the editorship of Douglas Draa Here are great fantasy and horror tales by current and upcoming masters of the genre... The River Flows to Nowhere, by John R. Fultz The Amnesiac's Lament, by Scott R Jones Trance Junkie, by Bruno Lombardi Bad Faith, by Will Blinn Dwelling of the Wolf, by Franklyn Searight The Ruby Palace, by Jessica Amanda Salmonson The Screams at the Keyhole, by Garrett Cook Diary of an Illness, by C.M. Muller Teatime With Mrs. Monster, by James Aquilone Train to Nowhere, by Adrian Cole A Cure for Unrequited Love, by Donald W. Schank The Owl, by S. L. Edwards Bathory in Red, by Ashley Dioses Blood Siren's Alcove, by Ashley Dioses Woodland Funeral, by K.A. Opperman The Lady in Scarlet, by K.A. Opperman The Ghost Carriage, by K.A. Opperman Hymn to Shub-Niggurath, by Darrell Schweitzer Noctuary of Sfatlicllp, by Frederick J. Mayer Sfatlicllp's Ghoul, by Frederick J. Mayer Nile Lamia Recalls, by Frederick J. Mayer
A city falls.
And Tellurith, once Head of Amberlight's most powerful House, finds herself and her surviving folk on a journey they never thought to make.
A new beginning.
Telluir House will resettle in its ancient mountain village, Iskarda. But Tellurith wants more than their location to change.
A different world.
Tellurith dreams of a House where she and her folk and her two anomalous husbands have reforged customs, righted old wrongs, and reached equality for all. But the way is beset by perils and surprises, both in Iskarda and in the Riverworld beyond: from the nations of Verrain and belligerent Cataract, and the far more menacing empire of Dhasdein.
A transformed vision.
Because the deadliest and most joyful revelations will come on a journey to Dhasdein's imperial capital, Riversend.
Here is an entirely new kind of murder mystery -- with a whole nation as the victim. Imagine a sudden mysterious atomic attack on the United States. Imagine one third of the nation destroyed in forty minutes. Imagine being unable to determine the location of the enemy. In a series of thrilling climaxes, Sam Burton and his cohorts in Burrow 89, operating under imminent danger of being blown to bits, manage to discover the murderer, and end the holocaust. Will F. Jenkins (better known in science fiction circles as Murray Leinster) has here turned his pen to the problem of atomic war, has presented the probable defenses, and at the same time has created one of the most dramatic and exciting detective yarns ever written.