Design thinking is a six-step process used in creative problem solving to understand users, challenge assumptions, redefine problems, and create innovative solutions. As a human-centered approach to innovation, design thinking is used in everything from corporate structure in businesses such as UberEATS, AirBnB, and Adobe XD to local and regional projects.
Design Thinking, by author and educator Fred Estes, provides a simple, clear approach to the six-step design thinking process. This easy-to-follow guide explains everything essential to design thinking projects focused on solving human-centered, social issues. Readers will learn the fundamentals of each of the six-steps in the design thinking model--notice and reflect, empathize, define, ideate, prototype, and test--and discover how to collaborate with people to develop solutions to real-world problems and create better communities through creativity, inspiration, and teamwork. With true stories of real student teams and their projects, this book provides readers with the steps to effect change and create a more equitable world.
Start-to-finish, fun projects for makers of all types, ages, and skill levels
This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more
Discover how to create:
- Brushbot warriors, scribble machines, and balloon hovercrafts
- Smartphone illusions, holograms, and projections
- Paper circuits, origami, greeting cards, and pop-ups
- Dodgeball, mazes, and other interesting Scratch games
- Organs, guitars, and percussion instruments
- Sewed LED bracelets, art cuffs, and Arduino stuffie
- Makey Makey and littleBits gadgets
- Programs for plug-and-play and Bluetooth-enabled robots
- 3D design and printing projects and enhancements
Can you imagine how different life would be without the printing press? It's unlikely you'd ever have held a book. And your clothes would look very different without the invention of spinning and sewing machines. Without boats, trains, and planes, even our diets would be changed.
Read about the fascinating creators of these inventions and the struggles they faced. Some got rich, some fought for every penny, but they all changed the way we live our lives today. Inventors profiled in this collection include James Watt (the steam engine), Elias Howe (the sewing machine), Cyrus McCormick (the reaper), John Gutenberg (the printing press), Alexander Graham Bell (the telephone) as well as many more.
This reprinting is complete and unabridged featuring all the original illustrations and reformatted text for easier reading.
Space probes, self-assembling robots, crash-absorbing cars, and designer proteins all have one thing in common: their use of folding technologies. To develop these technologies, engineers are taking inspiration from an unusual source--origami, the ancient art of paper folding. Examine origami's origins, how it intersects with mathematics, and how it became a tool to solve some of the most complicated challenges in engineering, architecture, technology, and medicine today. Plus, get a close-up look at these technologies with two augmented reality images included in the book
Can you imagine how different life would be without the printing press? It's unlikely you'd ever have held a book. And your clothes would look very different without the invention of spinning and sewing machines. Without boats, trains, and planes, even our diets would be changed.
Read about the fascinating creators of these inventions and the struggles they faced. Some got rich, some fought for every penny, but they all changed the way we live our lives today. Inventors profiled in this collection include James Watt (the steam engine), Elias Howe (the sewing machine), Cyrus McCormick (the reaper), John Gutenberg (the printing press), Alexander Graham Bell (the telephone) as well as many more.
This reprinting is complete and unabridged featuring all the original illustrations and reformatted text for easier reading.
In this book, we look into some entertaining stories from famous authors (Leo Tolstoy, Jules Verne, Jonathan Swift, etc.) and analyze them from a scientific point of view. Using simple mathematics and physics tools, we will be able to derive new entertaining questions and answers from these stories. In some occasions, we will be able to accept or refuse the foundations underlying them.