If you take even the slightest interest in the design of your toothbrush, the history behind your washing machine, or the evolution of the telephone, you'll take an even greater interest in this completely updated edition of Industrial Design A-Z.
Tracing the evolution of industrial design from the Industrial Revolution to the present day, the book bursts with synergies of form and function that transform our daily experience. From cameras to kitchenware, Lego to Lamborghini, we meet the individual designers, the global businesses, and above all the genius products that become integrated into even the smallest details of our lives.
Alongside star designers like Marc Newson and Philippe Starck and major global brands like Braun and Apple, lesser-known and newcomer entries such as Brompton Bicycles and Enercon wind turbines attest to product design's restless pace, as well as to today's most pressing challenges and priorities to which it must turn its creative invention.
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A colossal, spectacularly designed encyclopedia of the countless forms of joints, from the welded and knotted to wood-on-wood and beyond
U-joints is short for universal joints. A joint is defined as the place where two or more parts of an object are joined together. The result of a four-year research project, U-Joints: A Taxonomy of Connections looks at human history through its details, and invites us to see design and architecture in new ways. At more than 900 pages, this massive, beautifully designed volume is arranged into six taxonomic chapters: Basic Fasteners, Mechanical Joints, Wood on Wood, Knots and Knits, Adhesives and Sealants, and Welded and Fused Joints. It runs the gamut from the most common joints to the rarest, and includes unexpected examples as well as the most advanced kinds of joining techniques. These chapters are followed by essays, interviews and photographic studies that narrate the cultural and artistic story of joints, show how they are produced and demonstrate their often overlooked beauty. U-Joints is open source in conception: it aims to open up new dialogues and spark curiosity about the details of our man-made world.
An unprecedented, substantial, and extraordinary celebration of more than a century of fascinating product and industrial design, as shown through their detailed original patent documents - the ultimate 'flick book' of modern design with hundreds of works by iconic and lesser-known designers
From legendary design classics to anonymous objects that are indispensable in homes and offices, this one-of-a-kind collection of original patent documents celebrates the creative genius of designers, inventors, creators, innovators, and dreamers the world over. The range is phenomenal: patents by Eero Saarinen, Charles Eames, Isamu Noguchi, Ettore Sottsass, Raymond Loewy, and George Nelson sit alongside everyday designs for tape dispensers, pencil sharpeners, food processors, desk fans, and drink bottles to create a valuable reference that's also an irresistible browse.
Today's technological advancements have resulted in traditional materials being used in increasingly innovative ways; designers are able to push the materials they use to their limits. Understanding these materials helps designers make inspired, practical decisions with confidence. The Materials Sourcebook for Design Professionals provides comprehensive, accurate information about the basic materials with which designers work on a daily basis, as well as a complete breakdown of new and exciting developments in high-tech materials.
This inspiring and useful book is organized into six main sections on all the major design material groups: Metal, Plastic, Wood, Plant, Animal, and Mineral. Each section is broken down into chapters examining individual types of material within each larger group. Nearly one hundred material types are featured, each one supported by examples of how it can be used in a variety of industries, an outline of its most desirable properties, and details about its form and texture.
With 450 vibrant illustrations and a clear and accessible layout, this long-term reference tool covers everything designers need to know about the materials they use habitually so they can continue to use them better.
Product development is the magic that turns circuitry, software, and materials into a product, but moving efficiently from concept to manufactured product is a complex process with many potential pitfalls. This practical guide pulls back the curtain to reveal what happens--or should happen--when you take a product from prototype to production.
For makers looking to go pro or product development team members keen to understand the process, author Alan Cohen tracks the development of an intelligent electronic device to explain the strategies and tactics necessary to transform an abstract idea into a successful product that people want to use.
Alan Cohen, a veteran systems and software engineering manager and lifelong technophile, specializes in leading the development of medical devices and other high-reliability products. His passion is to work with engineers and other stakeholders to forge innovative technologies into successful products.
Do you want to learn how to make shoe patterns? Do you know how to design a last for a high heeled fashion shoe versus a sneaker or dress shoe? In Footwear Pattern Making and Last Design, we will teach you the shoe last design process and detail the basic techniques of footwear pattern making.
Footwear Pattern Making and Last Design will show you how lasts are made, the shoe last design process, the hidden geometry, special features, functions, and size grading principles. You will see many different last designs and shapes for sneakers, trainers, high heels, boots, and more.
This book covers the craft of footwear pattern making, including a step-by-step guide to patternmaking for beginners. hundreds of color photos illustrate the patternmaking process. See and compare sample patterns for joggers, hi-top sneakers, high-heels, and many other shoes. Learn how to make a sneaker forme, patternmaking procedures, computer-aided design software for pattern making, and shoe pattern grading.
Why is a shoe last shaped that way? How can you make a shoe pattern with simple tools?
You will find these answers inside
200 Pages, 11 Chapters, Over 500 color photos.
The third in Cooper Hewitt's series on socially responsible design: a manual for challenging inequality through innovation and creativity
By the People: Designing a Better America--the third volume in Cooper Hewitt's series on socially responsible design, which began with Design for the Other 90%--examines how design is effectively challenging poverty and social inequality across America. The book explores current social, economic and environmental issues in America with a particular focus on marginalized and underserved communities. By the People features design projects organized into six working themes: Act, Save, Share, Live, Learn and Make. It is a true manual--in format and content--featuring design solutions that expand access to education, food, health care and affordable housing; increase social and economic inclusion; offer improved alternative transportation options, and provide a balanced approach to land use between the built and natural environments. Cooper Hewitt Curator Cynthia E. Smith traveled to post-industrial cities, urban areas impacted by natural disasters, sprawling cities, places of persistent poverty and major metropolitan regions. Her research yielded nearly 400 potential projects from over 30 states and three indigenous nations (Navajo, Lakota, Pueblo). Smith met with local designers, community members and organizations. Her research was guided by the following questions: where does poverty exist? Why are poverty numbers increasing? What populations and communities are most affected? Who are the individuals, organizations and networks that are creating innovative and systemic approaches through design? What are the local, regional and scalable design solutions? In addition to the highly illustrated project profiles, By the People contains essays by, and interviews with, those designers and architects building the innovative and systemic approaches being developed through design.An information-packed, beautifully illustrated handbook exploring the evolution of design, from the industrial revolution to the digital explosion
Designers, makers and users are the three essential participants in the creation of any kind of design. This is not limited to objects or buildings, but includes environments, systems and networks. Exploring these relationships enables us to understand how we shape the world and how it, in turn, shapes us.
To coincide with the Design Museum's highly anticipated move to the former Commonwealth Institute in Kensington in 2016, Designer Maker User traces the evolution of design, from its roots in the Industrial Revolution to its transformation by the digital explosion. Rather than present a conventional chronology, this book focuses on the continuing interaction between the three key players - Designers, Makers and Users - and the role of design in modern society.
Featuring pivotal writings on design, a carefully-curated portfolio of design landmarks and a simple timeline charting the development of the modern design industry, Designer Maker User pushes beyond the walls of the museum, providing students and non-specialists with an appreciation for the significance of design and its far-reaching impact on the world in which we live. It is not only a view into the Design Museum's permanent collection, but also a remarkable primer on contemporary design.