The fastest, easiest, most comprehensive way to learn Adobe Photoshop
Adobe Photoshop Classroom in a Book 2025 Release contains 15 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:
Classroom in a Book(R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does - an official training series from Adobe, developed with the support of Adobe product experts.
Purchasing this book includes valuable online extras. Follow the instructions in the book's Getting Started section to unlock access to:
What you need to use this book: Adobe Photoshop 2025 Release software, for either Windows or macOS. (Software not included.)
The fastest, easiest, most comprehensive way to learn Adobe Illustrator
Adobe Illustrator Classroom in a Book 2024 Release contains 17 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:
Classroom in a Book(R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does--an official training series from Adobe, developed with the support of Adobe product experts.
Purchasing this book includes valuable online extras. Follow the instructions in the book's Getting Started section to unlock access to:
What you need to use this book: Adobe Illustrator 2024 Release software, for either Windows or macOS. (Software not included.
The fastest, easiest, most comprehensive way to learn Adobe Illustrator
Adobe Illustrator Classroom in a Book 2025 Release contains 17 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:
Classroom in a Book(R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does - an official training series from Adobe, developed with the support of Adobe product experts.
Purchasing this book includes valuable online extras. Follow the instructions in the book's Getting Started section to unlock access to:
What you need to use this book: Adobe Illustrator 2025 Release software, for either Windows or macOS. (Software not included.)
Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming: the ability to conjure up complete living worlds at our fingertips.
Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.
After years of continuous work and improvements on the accompanying website learnopengl.com, with the help of thousands of readers, its content has been professionally revised for this physical copy you now find in your hands.
Graphics programming isn't as hard as many people make it out to be... you just need to start.
Learn How to Design Effective Visualization Systems
Visualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for abstract data, scientific visualization techniques for spatial data, and visual analytics techniques for interweaving data transformation and analysis with interactive visual exploration. It emphasizes the careful validation of effectiveness and the consideration of function before form.
The book breaks down visualization design according to three questions: what data users need to see, why users need to carry out their tasks, and how the visual representations proposed can be constructed and manipulated. It walks readers through the use of space and color to visually encode data in a view, the trade-offs between changing a single view and using multiple linked views, and the ways to reduce the amount of data shown in each view. The book concludes with six case studies analyzed in detail with the full framework.
The book is suitable for a broad set of readers, from beginners to more experienced visualization designers. It does not assume any previous experience in programming, mathematics, human-computer interaction, or graphic design and can be used in an introductory visualization course at the graduate or undergraduate level.
This book is the second in a series of books I designed to help beginners get started with information technology. In the first book, I covered some of the entry-level concepts that computer science students must master. In this volume, you will learn your first programming language, C#.
The C# programming language from Microsoft is one of the most popular programming languages in the world. Hop on board and learn how to code in C#.
The Beginner's Guide to C# is designed for true beginners to get started with this powerful programming language. No prior programming experience is required to read and take full advantage of this book.
Readers will need access to a PC to install .NET Core (free download) to run the labs in this book. The guide will also present readers to some affordable cloud-based options that will allow for cloud-based software development.
Starting from the very beginning, The Beginner's Guide to C# will present the reader with an elementary sample program. Once the code in the sample program is explained and reviewed, it will then proceed to add elements that illustrate basic language constructs step-by-step. This process will continue until the demonstration program is fully developed.
As a final project, the guide will take the reader through the process of building a complete program that integrates all of the concepts in the book.
By completing the labs and projects in the The Beginner's Guide to C#, the reader will acquire a basic knowledge of the C# programming language and be able to write code.Written by 'House of the Dragon' sculptor Lukas Kutschera, jumpstart your sculpting career and learn how to use the industry's most effective modeling and sculpting tools to create AAA-quality characters, props, and lifelike portraits
Key Features:
- Shine in a professional environment with three practical projects and vital design and portfolio tips through this part-color guide
- Explore organic modeling, concept sculpting, and character creation workflows
- Discover tools and techniques employed by professionals from the games, VFX and collectibles industries
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description:
Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools.
The first part of this book is dedicated to helping you become familiar with ZBrush's user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You'll also create a demon bust with the help of ZBrush's concept sculpting tool, DynaMesh. In the second part, you'll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you'll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you'll learn everything from basic facial anatomy to hair creation with FiberMesh.
By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.
What You Will Learn:
- Enhance your sculpting skills to craft a variety of organic and hard surface objects
- Create humanoid characters, focusing on basic anatomy and proportions
- Explore sculpting techniques for intricate details in human heads and hair
- Sculpt objects such as armor, clothing, and accessories
- Create custom brushes to enhance your sculpting workflow
- Develop skills in detailing and surfacing to add texture and depth to your sculpts
- Use Polypaint and Materials to add color and enhance your sculptures
- Render and export your sculpts to share them with others
Who this book is for:
This book is for 3D artists, digital sculptors, modelers, and anyone looking to learn the ZBrush software. It's a valuable resource for professionals switching to ZBrush or looking to broaden their skill set.
While prior ZBrush experience and artistic abilities will prove beneficial, they're not prerequisites to understand the content covered. The book covers common and essential ZBrush workflows, making it ideal for both beginner and intermediate artists looking to explore the extensive capabilities of ZBrush.
Table of Contents
- Getting Started with ZBrush
- Sculpting a Demon Bust with DynaMesh
- Exploring the Gizmo, PolyGroups, and Masking
- Exploring Brushes and Alphas
- Creating an Optimized Mesh Using ZRemesher and ZProject
- Texturing your Sculpture with Materials, Polypaint, and UVs
- Lighting and Rendering Your Model
- Sculpting Human Anatomy
- Creating Costumes, Armor, and Accessories with Classic Modeling Techniques
- Preparing and Exporting our Model for 3D Printing
- Sculpting a Female Head
- Adding Skin Detail, Sculpting Hair, and Using FiberMesh
- Building a Portfolio and Leveraging Social Media
WHAT IS AFTER EFFECTS? One of the most used software
Adobe Creative Cloud is probably the most popular collection of softwares amongst creatives around the world. With millions and millions of users, Adobe After Effects might be one of their top programs, mostly used in the Media / Entertainment industry for Motion Graphics, Animation and Visual Effects, and with the ever expanding digital media demands, Adobe After Effects seems unbeatable and the number one go-to program for professionals and enthusiasts.
WHO AM I? Everyone
I am a motion graphics artist based in New York City, I have over a decade of experience working for major companies and brands such as Google, Amazon, Nike, Marvel, Paypal and WWE among them. My spectrum of expertise spans a wide range of digital/social media, broadcast, and studio design. But above all I'm a regular daily user of After Effects, which knows the concerns of the After Effects community and wants to help to add to the expansion of this huge, generous and super creative community.
WHAT IS EXPRESSION? A simple language
Expression is the language that allows to program or link the properties in Adobe After Effects. This coding language is written in ExtendScript, developed by Adobe, and based on the JavaScript coding language.
Trying to learn Expression can proved to be a laborious journey for a regular user, not because of the difficulty of the language but because all of the materials to learn it are spread everywhere or just outdated, it can be even more frustrating when the After Effects user has to leave the community to learn coding for After Effects through other coding sources such as JavasScript websites. I experienced this firsthand and when it came to learning Expression, you just can't find a precise answer where to start or a global approach, this book is exactly what I wish I had found.
WHY A BOOK? A missing piece
Expression is known, even to the experienced users, as the dark and mysterious place within the After Effects world, animators mainly understand keyframes. When you don't know anything about coding in general, it can look scary and not accessible but believe me Expression is very logical and you just need to know a few terms to be able to write, read or decipher an expression; my goal is to lighten things up and what can seem complex, at the end is a very beautiful and simple tool that will bring harmony in creativity and boost the productivity, definitely a must for any After Effects user.
Expression is still a written language so it's still easier to focus by learning it through reading rather than watching a video tutorial. The purpose of this book is to have a reference where to quickly search, learn, and review the terms necessary to use Expression in After Effects: Finally a real guide of how to learn Expression fast and easy, presented in a modern and minimalist way.
Create 2D maps and 3D scenes, analyze GIS data, and share your results with the GIS community using the latest ArcGIS Pro 2 features
Key Features
Book Description
Armed with powerful tools to visualize, maintain, and analyze data, ArcGIS Pro 2 is Esri's newest desktop geographic information system (GIS) application that uses the modern ribbon interface and a 64-bit processor to make using GIS faster and more efficient. This second edition of Learning ArcGIS Pro will show you how you can use this powerful desktop GIS application to create maps, perform spatial analysis, and maintain data.
The book begins by showing you how to install ArcGIS and listing the software and hardware prerequisites. You'll then understand the concept of named user licensing and learn how to navigate the new ribbon interface to leverage the power of ArcGIS Pro for managing geospatial data. Once you've got to grips with the new interface, you'll build your first GIS project and understand how to use the different project resources available. The book shows you how to create 2D and 3D maps by adding layers and setting and managing the symbology and labeling. You'll also discover how to use the analysis tool to visualize geospatial data. In later chapters, you'll be introduced to Arcade, the new lightweight expression language for ArcGIS, and then advance to creating complex labels using Arcade expressions. Finally, you'll use Python scripts to automate and standardize tasks and models in ArcGIS Pro.
By the end of this ArcGIS Pro book, you'll have developed the core skills needed for using ArcGIS Pro 2.x competently.
What you will learn
Who this book is for
If you want to learn ArcGIS Pro to create maps and, edit and analyze geospatial data, this ArcGIS book is for you. No knowledge of GIS fundamentals or experience with any GIS tool or ArcGIS software suite is required. Basic Windows skills, such as navigating and file management, are all you need.
Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color
Key FeaturesUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software.
By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer.
By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
What you will learnThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.
Table of Contents(N.B. Please use the Look Inside option to see further chapters)
Are you ready for an amazing new edition of the Photoshop book that breaks all the rules?
Scott Kelby, Editor and Publisher of Photoshop User magazine--and the #1 best-selling photography techniques author--once again takes this book to a whole new level as he uncovers more of the latest, most important, and most useful Adobe Photoshop techniques for photographers.
This update to his award-winning, record-breaking book does something for digital photographers that has never been done before--it cuts through the bull and shows you exactly how to do it. It's not a bunch of theory; it doesn't challenge you to come up with your own settings or figure it out on your own. Instead, Scott shows you step by step the exact techniques used by today's cutting-edge photographers, and best of all, he shows you flat-out exactly which settings to use, when to use them, and why. That's why editions of this book are widely used as the official study guide in photography courses at colleges and universities around the world.
The photographer's workflow in Photoshop has evolved greatly over time and, in the latest edition of this book, you'll learn how to leverage Photoshop's new AI-powered masking features and how to spend less time on boring production tasks, so you can spend more time being creative. Plus, you'll learn:
You also get four online bonus chapters with even more content, along with the images used in the book, for download, so you can follow right along. If you're ready to learn all the tricks of the trade--the same ones that today's leading pros use to correct, edit, retouch, and sharpen their work--then you're holding the book that will do just that.