If you have an idea for a killer Android app, this fully revised and updated edition will get you up and running in a jiffy. You'll go beyond syntax and how-to manuals and learn how to think like a great Android developer. This hands-on book teaches you everything from designing user interfaces to building multi-screen apps that persist data in a database. It covers the latest features of Android Jetpack, including Jetpack Compose. It's like having an experienced Android developer sitting right next to you! If you have some Kotlin know-how, you're ready to get started.
Why does this book look so different?
Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multisensory learning experience is designed for the way your brain really works.
This book, fully updated for Android Studio Ladybug and the new UI, teaches you how to develop Android-based applications using the Kotlin programming language.
Beginning with the basics, the book outlines how to set up an Android development and testing environment, followed by an introduction to programming in Kotlin, including data types, control flow, functions, lambdas, and object-oriented programming. Asynchronous programming using Kotlin coroutines and flow is also covered in detail.
Chapters also cover the Android Architecture Components, including view models, lifecycle management, Room database access, content providers, the Database Inspector, app navigation, live data, and data binding.
More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This book edition also covers printing, transitions, and foldable device support.
The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars.
Other key features of Android Studio and Android are also covered in detail, including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications.
Chapters also cover advanced features of Android Studio, such as App Links, Gradle build configuration, in-app billing, and submitting apps to the Google Play Developer Console.
Assuming you already have some programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop, you are ready to get started.
Elevate your iOS development skills with this comprehensive iOS 18 guide covering the latest changes and improvements in iOS SDK and Swift, while mastering practical techniques to become an exceptional iOS developer
Key Features:
- Stay up to date with the latest changes and improvements in iOS SDK and Swift programming language
- Learn how you can improve user experience by focusing on customizing components and animations
- Get to grips with advanced topics such as SwiftData and high-efficiency applications through an in-depth discussion
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description:
Embark on a comprehensive iOS 18 development journey with Avi Tsadok, a veteran iOS developer and author of 4 books and over 40 tutorials and articles. A recognized public speaker, Avi has a knack for demystifying complex concepts and brings unparalleled expertise to the forefront of iOS 18 development education. This guide focuses on iOS 18 advancements, equipping developers with tools to maximize its potential.
This book covers essential topics for seasoned developers, including Swift, SwiftUI, Xcode foundations, and the latest iOS SDK updates. You'll get to grips with optimizing performance and understanding advanced architectural paradigms. By implementing the newest iOS updates, you'll also explore intricate animation methods and harness a new framework, SwiftData that replaces Core Data for having persistent storage. The book builds your proficiency in advanced networking with URLSession and shows you how to conjure stunning visuals and adopt sophisticated testing techniques. You'll explore the world of machine learning with Apple's Core ML diving into built-in frameworks like NLP, vision, and sound analysis to train and integrate your own models into iOS apps.
By the end of the book, you'll possess skills to build exceptional apps, excel in advanced roles, and confidently tackle iOS development challenges.
What You Will Learn:
- Develop functional iOS applications on the iOS platform
- Build intricate custom animations and UI elements
- Master data handling and persistence in iOS apps
- Utilize Combine for efficient data management
- Harness the power of the neural engine through CoreML
- Explore architectures and streamline programming with Swift Macros
- Improve engagement by adding Widgets and App Intents
Who this book is for:
If you are an experienced iOS developer looking to enhance your mobile development skills, create exceptional applications, and excel in advanced positions, this book is designed for you. To derive maximum benefit from this book and ensure a strong understanding of the advanced content, it is recommended that you have a solid foundation in Swift, SwiftUI, and Xcode.
Table of Contents
- What's New in iOS 18
- Simplifying Our Entities with SwiftData
- Understanding SwiftUI Observation
- Advanced Navigation with SwiftUI
- Enhancing iOS Applications with WidgetKit
- SwiftUI Animations and SF Symbols
- Improving Feature Exploration with TipKit
- Connecting and Fetching Data from the Network
- Creating Dynamic Graphs with Swift Charts
- Swift Macros
- Creating Pipelines with Combine
- Being Smart with Apple Intelligence and ML
- Exposing Your App to Siri with App Intents
- Improving the App Quality with Swift Testing
- Exploring Architectures for iOS
Developing applications for the Android mobile operating system can seem daunting, particularly if it requires learning a new programming language: Kotlin, now Androidâ s official development language. With this practical book, Android developers will learn how to make the transition from Java to Kotlin, including how Kotlin provides a true advantage for gaining control over asynchronous computations.
Authors Pierre-Olivier Laurence, Amanda Hinchman-Dominguez, G. Blake Meike, and Mike Dunn explore implementations of the most common tasks in native Android development, and show you how Kotlin can help you solve concurrency problems. With a focus on structured concurrency, a new asynchronous programming paradigm, this book will guide you through one of Kotlin's most powerful constructs, coroutines.
Get Acquainted with your Apple Watch Series 5: iWatch Series feature you are never aware of
This is a simplified guide with instructions to the shortcuts, tips, and tricks you should know about the new Apple Watch Series 5, and workarounds that will turn you into a guru in no time.
To make things simple, Author Dale Brave has exclusive tips and tasks you can achieve with your new Apple Watch Series. He has also compared the Apple Watch Series 5 to Series 4, and Series 3 here, and that means you can see precisely what the variations and similarities are, whether you are looking to upgrade or take the smartwatch plunge.
This simplified book will also get you equipped with knowledge on how to take the maximum advantage of your Apple Watch.
Also; this book is simple enough to understand and a follow-through guide suitable for kids, adolescents, teens, and adults even if you are a beginner or dummy, seniors, or an expert in the computer and technology category.
This edition of The Simplified Manual for Kids and Adult- by Dale Brave book is suitable for kids, teens, adolescents, and adults who are either dummies or seniors interested in finding an accessible guide, manual and exclusive information on making the most of their Apple Watch Series 5: iWatch Series Tablets. You're in good hands
Develop the real-world experience you need to build and launch your own Flutter apps with this full-color guide
Key Features:
Book Description:
There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you.
This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web.
By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
What You Will Learn:
Who this book is for:
This book is for developers looking to learn Google's revolutionary framework Flutter from scratch. No prior knowledge of Flutter or Dart is required.
Fully updated for Android Studio 4.2, the goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language.
Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment.
An overview of Android Studio is included covering areas such as tool windows, the code editor, and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment.
Chapters are also included covering the Android Architecture Components including view models, lifecycle management, Room database access, the Database Inspector, app navigation, live data, and data binding.
More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This edition of the book also covers printing, transitions, cloud-based file storage, and foldable device support.
The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars.
Other key features of Android Studio 4.2 and Android are also covered in detail including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications.
Chapters also cover advanced features of Android Studio such as App Links, Dynamic Delivery, the Android Studio Profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console.
Assuming you already have some programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and ideas for some apps to develop, you are ready to get started.
Elevate your mobile app development skills using reusable software development methodologies and code design principles, leveraging proven strategies from industry experts who have fostered thriving developer communities
Key Features:
- Cover code structure, app architecture, testing, performance optimization, error handling, and more
- Get hands on with code examples and exercises to apply design patterns and best practices in real-world scenarios
- Leverage the intricacies of the Flutter framework to build better apps for your clients
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description:
Flutter's rapid adoption by developers and businesses alike has led to an increased demand for skilled developers who can deliver high-quality Flutter apps. Flutter can be a great tool to develop apps for yourself, but you don't always need to consider things like scalability or business goals as a hobbyist. When you build apps for a business, however, you must use specific tools to help the business achieve its goals. This requires solutions to be fast, reliable, and delivered on time. This book will help you meet these business requirements.
You'll begin by learning how to build responsive UIs that work on all devices. Next, you'll delve into state management, understanding how to select the appropriate solution and gaining hands-on experience with InheritedWidget, ChangeNotifier, and BLoC. Later, you'll move on to high-level practices such as layered architecture, dependency injection, and repository patterns. The book will also show you how to develop features of any complexity, such as multithreading and native layer implementations. You'll also learn how to ensure the quality of your solutions by prioritizing testing.
By the end of this book, you'll be able to deliver well-architected Flutter projects that are stable, scalable, and maintainable.
What You Will Learn:
- Translate business requirements into technical solutions
- Understand when and where specific design patterns would be applicable
- Separate concerns into multiple layers with scoped responsibility
- Build reusable architecture that can be applied to any type of app and supported by various teams
- Debug and solve problems before they reach the user
- Prevent production bugs by prioritizing testing during the development cycle
- Design encapsulated features that are resilient to business requirement changes and software updates
Who this book is for:
If you're a mobile developer who has already realized the potential of Flutter as a tool to solve business problems and are looking forward to leveling up your app-building skills, then this book is for you. Freelancers, agencies, or individuals who have already developed basic applications with Flutter and want to level up their skills to build production-ready apps at scale will find this book helpful. Basic Flutter knowledge and experience in building apps will be beneficial. Moreover, if you're transitioning from another mobile framework, this book will make the transition easier.
Table of Contents
- Best Practices for Building UIs with Flutter
- Responsive UIs for All Devices
- Vanilla State Management
- State Management Patterns and Their Implementations
- Creating Consistent Navigation
- The Responsible Repository Pattern
- Implementing the Inversion of Control Principle
- Ensuring Scalability and Maintainability with Layered Architecture
- Mastering Concurrent Programming in Dart
- A Bridge to the Native Side of Development
- Unit Tests, Widget Tests, and Mocking Dependencies
- Static Code Analysis and Debugging Tools
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation.
With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network.
This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for:
Discover how to use the Unity game engine to its full potential for both 3D and 2D game development--from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you'll get started in two ways:
First, you'll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems.
Second, you'll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score.
Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers.
You'll find solutions for:
This book aims to teach the skills necessary to build iOS 18 applications using SwiftUI, Xcode 16, and the Swift programming language and includes access to over 50 online knowledge test quizzes.
Beginning with the basics, this book outlines the steps to set up an iOS development environment, together with an introduction to using Swift Playgrounds to learn and experiment with Swift.
The book also includes in-depth chapters introducing the Swift programming language, including data types, control flow, functions, object-oriented programming, property wrappers, structured concurrency, and error handling.
A guided tour of Xcode in SwiftUI development mode follows an introduction to the key concepts of SwiftUI and project architecture. The book also covers creating custom SwiftUI views and explains how these views are combined to create user interface layouts, including stacks, frames, and forms.
Other topics covered include data handling using state properties and observable, state, and environment objects, as are key user interface design concepts such as modifiers, lists, tabbed views, context menus, user interface navigation, and outline groups.
The book also includes chapters covering graphics and chart drawing, user interface animation, view transitions and gesture handling, WidgetKit, Live Activities, document-based apps, Core Data, SwiftData, and CloudKit.
Chapters also explain how to integrate SwiftUI views into existing UIKit-based projects and integrate UIKit code into SwiftUI.
Finally, the book explains how to package up a completed app and upload it to the App Store for publication.
Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download.
The aim of this book, therefore, is to teach you the skills to build your own apps for iOS 18 using SwiftUI. Assuming you are ready to download the iOS 18 SDK and Xcode 16 and have an Apple Mac system, you are ready to get started.
Learn how to use the 2024 iPhone and iOS 18!
Discover everything you need to know about the iPhone 16 and iPhone 16 Pro with this comprehensive guide. Whether you're upgrading to iOS 18 or getting your hands on a brand-new iPhone, this book provides an in-depth look at the latest features and updates Apple has to offer.
Inside this guide, you'll explore:
And much, much more!
Whether you're a long-time iPhone user or a first-time buyer, this guide will help you maximize your iPhone 16 or iPhone 16 Pro experience with all the newest iOS 18 features.
Note: This book is not endorsed by Apple, Inc. and should be considered unofficial.
Embark on an exciting iOS app development journey with Swift 5.9, Xcode 15, and iOS 17. This hands-on guide equips you with the skills to create captivating apps and thrive in the competitive App Store landscape.
Purchase of the print or Kindle book includes a free eBook in PDF format.
Key FeaturesIn a world with nearly 2 million apps on the App Store, the demand for skilled iOS developers has never been higher. iOS 17 Programming for Beginners, Eighth Edition is your gateway to this lucrative and dynamic field. This hands-on guide is tailored for those who are new to iOS and takes you on a journey from learning the Swift language to crafting your own app and seeing it thrive on the App Store.
Our approach is hands-on and practical. Each chapter is designed to be a stepping stone in your development journey, providing step-by-step tutorials, real-life examples, and clear explanations of complex concepts. As you progress, you'll not only be skilled in Swift but also incorporate cutting-edge technologies into your apps. You'll learn how to publish your creations and harness the power of iOS 17 through a straightforward and easy to program example app divided into manageable parts.
By the time you've completed this book, you'll possess the skills and knowledge to not only develop and publish captivating apps but also leverage online resources to continually enhance your app development prowess.
What you will learnThis book is tailored for individuals with minimal coding experience who are new to the world of Swift and iOS app development. A basic understanding of programming concepts is recommended.
Table of ContentsLearn the Java and Android skills you need to start developing powerful mobile applications with the help of actionable steps
Key Features:
Book Description:
Do you want to make a career in programming but don't know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you'll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch.
The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You'll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you'll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations.
By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
What You Will Learn:
Who this book is for:
This Android book is for you if you are completely new to Java, Android, or programming and want to get started with Android app development. If you have experience of using Java on Android, this book will serve as a refresher to help you advance your knowledge and make progress through the early projects covered in the book.
Learn how to use the iPhone 13
Remember when phones actually called people? They still do that, obviously, but they do so much more today! They keep track of your health. They help you stay in touch with your family in innovative ways. They let you watch movies. And, for some of us, they let us play games while we are supposed to be doing something else! Mostly, they make the things we do every day a little easier-and that's especially true on the iPhone 13 and iPhone 13 Pro.
You probably know some of the many things the iPhone does, but do you know how to actually do them? This guide will show you features you might not even know about, and, of course, how to use them.
Along the way, I try to keep things on the lighthearted side-my intent is not to give you a stuffy technical guide that can also be used as a doorstop, but to help you enjoy learning and make you excited about all the things you can do.
Some of the things you will learn in this book include:
Are you ready to start enjoying your new iPhone? Then let's get started!
Note: This book is not endorsed by Apple, Inc and should be considered unofficial.
This book, fully updated for Android Studio Jellyfish (2023.3.1) and the new UI, teaches you how to develop Android-based applications using the Kotlin programming language.
This book begins with the basics and outlines how to set up an Android development and testing environment, followed by an introduction to programming in Kotlin, including data types, control flow, functions, lambdas, and object-oriented programming. Asynchronous programming using Kotlin coroutines and flow is also covered in detail.
Chapters also cover the Android Architecture Components, including view models, lifecycle management, Room database access, content providers, the Database Inspector, app navigation, live data, and data binding.
More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This book edition also covers printing, transitions, and foldable device support.
The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars.
Other key features of Android Studio and Android are also covered in detail, including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications.
Chapters also cover advanced features of Android Studio, such as App Links, Gradle build configuration, in-app billing, and submitting apps to the Google Play Developer Console.
Assuming you already have some programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop, you are ready to get started.
Create apps for iOS and Android phones and tablets using Flutter, a Google framework that produces two outputs for a single app. Let's face it, creating iOS apps using Apple tools such as Swift and Xcode is extremely complicated. Creating Android apps with Kotlin and Android Studio is just as difficult. This book breaks down complex concepts and tasks into easily digestible segments with examples, full-color pictures, and hands-on labs with starters and solutions.
As you work through the accompanying lab exercises, you'll learn the Dart programming language; the entire Flutter development toolchain; the differences between stateful and stateless widgets; and a working knowledge of the architecture of apps. You'll work with themes and styles, develop custom widgets, and even teach your app to respond to gestures like taps, swipes, and pinches. You'll also design, create, and control the layout of your app. Create tools to handle form data entry from users. And ultimately create killer multiscreen apps with navigation, menus, and tabs.
You'll see that with Flutter, you can write an app one time that produces two outputs: one that can be submitted to the Apple App Store and another that can be uploaded to the Google Play Store. In short, one code creates the same app that runs on iPhones, iPads, Android phones and tablets, virtually all devices. And if you like, it can also create a version that runs on Macs, Windows, Linux, and in browsers!
Flutter App Development explains difficult topics in plain, everyday terms that simplify the process of writing mobile apps.
What You'll Learn
Who This Book Is For
Developers who have coded in JavaScript, Python, Java, C#, C++, or any similar language. Managers, product owners, and business analysts who need to understand Flutter's capabilities.