The fastest, easiest, most comprehensive way to learn Adobe Premiere Pro
Adobe Premiere Pro Classroom in a Book 2024 release contains 17 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Learn to:
Classroom in a Book(R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does--an official training series from Adobe, developed with the support of Adobe product experts.
Purchasing this book includes valuable online extras. Follow the instructions in the book's Getting Started section to unlock access to:
Do you want to be able to receive satellite images using nothing but your computer, an old TV antenna, and a $20 USB stick? Now you can. At last, the technology exists to turn your computer into a super radio receiver, capable of tuning in to FM, shortwave, amateur ham, and even satellite frequencies, around the world and above it. Listen to police, fire, and aircraft signals, both in the clear and encoded. And with the book's advanced antenna design, there's no limit to the signals you can receive.
Combine your desktop or laptop computer with easy-to-find, Software Defined Radio (SDR) equipment, and tune in a wide range of signals in no time at all. Then, go one step further by converting a Raspberry Pi into your own dedicated SDR device.
SDR USB dongles are usually designed to receive and decode high-definition digital television broadcasts, but the rising popularity of SDR has led to several of these devices being specifically made for - and marketed to - the software radio crowd. With step-by-step instructions, you'll have no problem getting everything up and running on both Windows and Linux.
The antenna is the final piece in the SDR puzzle: Which antenna do you use? What shape do you need? How big does it have to be? And where do you point it? Get all the answers you need and learn what's possible when it comes to picking out or building an antenna. And if you're not particularly handy, don't worry. You can use an old-school set of rabbit ear antennas without too much modification.
Discover the fun of this growing hobby and then open your ears to the hidden signals that surround you.
What You Need:
You will need a relatively recent computer or laptop, running either Windows or Ubuntu Linux. You can also use a Raspberry Pi. All of the software necessary is free and open-source, and the book describes in detail where to get it and how to install it, depending on your operating system.
The new world of AI necessitates an equally new UX lens through which to see all potential products. While massive inroads have created strides in AI technology, it must be accessible and easy to use for the consumer. Innovators in the field need to shift thinking from it works to it works well, which makes all the difference in increasing adoption. Let your users enhance your data, and let the UX of your product do the selling for you. AI and UX is your roadmap for the future.
What You'll Learn
Who This Book Is For
Those interested in AI and future implications; these can be futurists, technophiles, or product designers and product managers working on AI productsLearn the mechanics that take your game from an idea to a playable product.
Do you aspire to be a game designer but aren't sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.
Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.
The Second Edition includes:
Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies.
Design discovery is crucial to a project's success-unite your team in an approach toward a common goal. Explore the role of discovery in product design, how to use and structure your favorite techniques for success, and how to synthesize and document what you learn. With Dan Brown's flexible framework for planning and practicing discovery activities, you'll set every design endeavor on the right path.
Boost your music production efficiency using Studio One's seamless workflows and deliver professional-grade tracks
Purchase of the print or Kindle book includes a free PDF eBook
Key Features:
- Learn how to arrange and record your own music with Studio One's unique, intuitive workflow
- Use Song, Project, and Show windows to create, master, and perform professional quality music
- Utilize Studio One's virtual instruments and effects plug-ins to create music without any extra software
Book Description:
The Ultimate Studio One Pro Book is a detailed, step-by-step guide to creating music with Studio One's extensive set of production tools. This practical, goal-oriented resource will help musicians start producing their own music with Studio One and teach audio professionals how to include Studio One in their production workflow.
The book begins by showing you how to set up Studio One to work smoothly on your system. The following chapters will walk you through the process of creating a project, along with recording audio and using virtual instruments to construct a MIDI arrangement. As you advance, you'll find out how to edit your songs to perfection using Melodyne, Audio Bend, and an extensive collection of MIDI modifiers. You'll also discover how to mix in Studio One with the effects plugins included in it, along with applying audio mastering in the Project window. Throughout this book, you'll gain the skills needed to leverage Studio One confidently and effectively, as well as build your own unique music production workflow.
By the end of this book, you'll be able to effortlessly translate your musical ideas into complete songs using Studio One's powerful tools.
What You Will Learn:
- Configure Studio One and run it smoothly in your production environment
- Record and edit MIDI using Studio One's excellent manipulation tools
- Record audio and edit confidently using Melodyne and Audio Bend
- Work with Studio One's stock virtual instruments to create an arrangement
- Mix a song with Studio One's stock effects plugins
- Master a song using the Project window
- Take your music on stage with the Show window
Who this book is for:
This book is for musicians, bands, and composers who want to learn Studio One from scratch to create their own music on a professional level. Producers and audio professionals who already have experience in another Digital Audio Workstation but now wish to switch to Studio One or include it in their workflow will also find this book useful. Basic knowledge and experience of musical processes, such as arranging, recording, mixing, and mastering are needed to make the most of this book. However, this book will teach you how to perform these processes more effectively in Studio One.
Table of Contents
- Choosing Your Flavor of Studio One
- Installing and Configuring Your Studio One Environment
- Exploring the Studio One Environment
- Creating a New Song
- Recording Your First Audio Track
- Adding Virtual Instruments and Recording MIDI
- Editing and Rearranging Your Song
- Editing Audio
- Editing MIDI
- Using Global Tracks
- Preparing for the Mix
- Working with Effects Plugins to Craft a Mix
- Optimizing Signal Flow and Elevating Your Mix
- Navigating the Project Page and Producing Final Masters
- Using Additional Studio One Features
- Appendix: Customizing Studio One and Following Best Practices
Unleash the Cinematographer Inside You!
While taking impressive photos may be on many people's minds when they first turn on their iPhones and iPads, the video capability is so good, it's used by professional cinematographers.
But recording video, and then turning it into a movie that feels cinematic are two different things. Yes, you can easily take videos and watch them-but what about editing them? What about adding cool effects to them? What about splicing in other videos?
With Apple, things just kind of work. They have a brilliant way of making things that used to be complicated...simple. This is especially true with Apple's iMovie software.
This book will walk you through what you need to know to create gorgeous videos that you can share with family and friends. Some of the things you'll discover inside:
Are you ready to get started?!
Note: This guide is not endorsed by Apple, Inc. and should be considered unofficial.
Imagine a world where everyone can experience the full potential of digital spaces, regardless of their abilities or disabilities. This comprehensive guide serves as your roadmap to creating more inclusive and accessible user experiences that cater to a diverse audience. By embracing the principles of accessible UX design, you'll not only be making a positive impact on the lives of countless users, but also broadening the reach and appeal of your digital projects.
Covering a wide range of topics, this guide delves into the importance of accessibility and provides practical, actionable advice to ensure your designs are both usable and enjoyable for all. You'll learn about keyboard accessibility, focus management, accessible menus and navigation patterns, designing accessible forms and controls, image and media accessibility, and much more. The guide also covers essential topics like mobile accessibility, touch and gesture accessibility, as well as automated and manual testing techniques.
But this guide doesn't stop there. It also equips you with the knowledge and resources to stay informed about accessibility laws and regulations, so you can ensure your designs are legally compliant. Additionally, you'll discover best practices for documentation, reporting, and collaboration between designers, developers, and content creators.
Throughout the chapters, the friendly and conversational tone will make you feel like you're learning from a trusted friend who's guiding you every step of the way. Packed with practical examples, useful tips, and real-life case studies, this guide will become your go-to resource for all things related to accessible UX design.
Embrace the journey of becoming an advocate for accessibility in UX design, and take the first step towards creating more inclusive digital spaces. With this comprehensive guide, you'll be well-equipped to make a lasting impact on the lives of your users and contribute to a more accessible digital world.
Also learn...
A step-by-step guide to designing, building, and refining immersive audio-visual applications and performance environments using Max and TouchDesigner
Key Features
Book Description
Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
What you will learn
Modular Object Oriented Dynamic Learning Environment, also known as Moodle, is an online learning management system that creates opportunities for rich interaction between educators and their audience. However, the market has been lacking a simple, easy-to-understand guide that covers all the essentials of Moodle?until now. Using straightforward language and an entertaining tone to decipher the intricate world of Moodle, this book provides you with the resources you need to take advantage of all the eLearning and eTraining possibilities that Moodle offers.
Moodle For Dummies provides you with the tools you need to acquire a solid understanding of Moodle and start implementing it in your courses.
Drupal is a free and open-source content management system (CMS) that many libraries use to create well-designed, easy-to-use and manage websites.
Go step-by-step through the decisions and tasks needed to develop and launch a Drupal-powered site and learn the advantages of the open source approach.
Part of the award-winning TECH SET series, this book offers hints and suggestions to work with your IT department, colleagues, and management as you develop your technical specifications. The implementation chapter guides you through installing Drupal, adding modules, developing your own themes (page layouts), and describes librarian created modules that have been shared with the community and can be downloaded and installed on anyone's site. You also get advice on marketing your site, best practices for project management and development, and measuring the success and impact of the site once it launches.