Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You'll discover that:
They don't teach this stuff in school!
Become a successful designer by uncovering everything they left off the syllabus.
Lots of UX Designers think all they need to know is how to use Figma. Unfortunately, there is a lot more to being a solid UX designer than mastering whatever the tool du jour is and cranking out beautiful wireframes.
Does this sound familiar?
Even seasoned pros hit career plateaus due to a critical blind spot in traditional education. This gap leaves you struggling to navigate the complex world of working software teams, ultimately stunting your overall impact and career growth. Countless UX designers fall into the trap of believing their design will speak for itself. The harsh reality? Your design won't speak for itself.
- Relationship Roadblocks: Weak relationship-building skills can leave you isolated, missing out on game-changing connections, mentorship, context, and opportunities.
- Team Troubles: Without the ability to seamlessly tap into and connect diverse teams, you'll struggle to make your mark and drive meaningful change.
- Real-world Reality Check: A lack of practical, real-world knowledge can leave you floundering when faced with the messy realities of actual projects.
If this sounds like you, Beyond UX Design can help.
A Must-Read for Designers Ready to Skyrocket Their Careers
Whether you're a seasoned professional or just stepping into the professional world, Beyond UX Design is your secret weapon for unprecedented success.
- For Career Veterans: Even the most experienced designers grapple with amplifying their voice and influence. Discover powerful strategies to break free from the limiting focus on hard skills alone.
- For New Designers: Starting in UX can be daunting with its myriad of technical skills and tools. Uncover the critical soft skills and unwritten rules that can make or break your career trajectory.
- Learning Beyond the Basics: Dive deep into the true essence of UX design. Master the art of grasping the bigger picture, deliver great work with low design maturity, and navigate real-world UX challenges
- A Guide to Real-World UX: Beyond UX Design bridges the gap between academic theory and real-world UX practice, offering practical insights and advice from an experienced professional.
What's inside?
Beyond UX Design is not just another UX book. It's your blueprint for mastering the essential soft skills that schools and boot camps overlook.
Discover eight chapters full of the unspoken side of UX Design
- 01 Understanding our role and its impact
- 02 The right context makes our jobs easier
- 03 Building great software with great relationships
- 04 Simplify your work with internal networking
- 05 Survive and thrive in a VUCA world
- 06 The art of stakeholder management
- 07 Dealing with the challenges of low design maturity
- 08 The value of courageous followership
Don't wait. Get your copy today!
This book provides a unique framework to proactively find and fix permanent sources of UI effort. This helps you create apps that are both easy to learn and efficient in long-term use.
Whether you're a seasoned product & UX professional or just starting out, this book is your guide to elevating the everyday user experience, with practical tools and advice for making your app truly user-friendly day after day.
Inside, you'll learn:
==
In Learnability Isn't Enough, Hans van de Bruggen delves deep into the realm of permanent ergonomic effort-the effort that remains even after the learning phase. Through insightful analysis, practical tools, and real-world examples, this book teaches you how to design apps that are not only easy to learn but also easy to use, day in and day out.
Core to this approach is understanding that some sources of effort are temporary, while others are permanent. Learning where to click is a temporary effort that fades with familiarity. In contrast, issues like difficult-to-hit buttons or hard-to-distinguish status indicators are permanent and persist over time. Users can't make an inconvenient button more convenient on their own, leaving them with this difficulty long-term.
Making matters worse, many of these issues only become apparent after prolonged use, which means they often go unfixed until after users have had a poor experience. Instead, this book provides tools to identify and address these issues proactively. By learning to spot permanent effort in the design phase, you can effectively see the future and address the sources of effort that will persist for users in the long run.
Discover innovative methods like the CUPID System, speed running, and the Usability Matrix to evaluate and enhance the efficiency and comfort of your interfaces. With these user-centered design principles and tools, you can design products that satisfy and delight users over the long term, avoiding common pitfalls that frustrate and alienate even the most loyal customers.
Whether you're a seasoned UX professional or just starting out, Learnability Isn't Enough is your guide to elevating the everyday user experience, ensuring that your products are not just usable but truly user-friendly.
Enhance your design process with the only book focused entirely on long-term usability. Get your copy today and start making a lasting impact on your users' experience.
==
What readers are saying
A new method of approaching usability [with] an in-depth look at solving harder-to-spot issues.
An excellent guide to building user interfaces strategically.
Changed my perspective [about] building any app or software UI
I learned so many things from your book!
A practical guide for designers [with] tools to proactively identify and solve user interface issues
Really opened my eyes. I appreciated the CUPID framework. I already had many knowledge in the field, but this framework [helped] make things more structured.
Designing good application interfaces isnâ t easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, youâ ll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems.
Youâ ll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design.
This book provides a unique framework to proactively find and fix permanent sources of UI effort. This helps you create apps that are both easy to learn and efficient in long-term use.
Whether you're a seasoned product & UX professional or just starting out, this book is your guide to elevating the everyday user experience, with practical tools and advice for making your app truly user-friendly day after day.
Inside, you'll learn:
==
In Learnability Isn't Enough, Hans van de Bruggen delves deep into the realm of permanent ergonomic effort-the effort that remains even after the learning phase. Through insightful analysis, practical tools, and real-world examples, this book teaches you how to design apps that are not only easy to learn but also easy to use, day in and day out.
Core to this approach is understanding that some sources of effort are temporary, while others are permanent. Learning where to click is a temporary effort that fades with familiarity. In contrast, issues like difficult-to-hit buttons or hard-to-distinguish status indicators are permanent and persist over time. Users can't make an inconvenient button more convenient on their own, leaving them with this difficulty long-term.
Making matters worse, many of these issues only become apparent after prolonged use, which means they often go unfixed until after users have had a poor experience. Instead, this book provides tools to identify and address these issues proactively. By learning to spot permanent effort in the design phase, you can effectively see the future and address the sources of effort that will persist for users in the long run.
Discover innovative methods like the CUPID System, speed running, and the Usability Matrix to evaluate and enhance the efficiency and comfort of your interfaces. With these user-centered design principles and tools, you can design products that satisfy and delight users over the long term, avoiding common pitfalls that frustrate and alienate even the most loyal customers.
Whether you're a seasoned UX professional or just starting out, Learnability Isn't Enough is your guide to elevating the everyday user experience, ensuring that your products are not just usable but truly user-friendly.
Enhance your design process with the only book focused entirely on long-term usability. Get your copy today and start making a lasting impact on your users' experience.
==
What readers are saying
A new method of approaching usability [with] an in-depth look at solving harder-to-spot issues.
An excellent guide to building user interfaces strategically.
Changed my perspective [about] building any app or software UI
I learned so many things from your book!
A practical guide for designers [with] tools to proactively identify and solve user interface issues
Really opened my eyes. I appreciated the CUPID framework. I already had many knowledge in the field, but this framework [helped] make things more structured.
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail.
The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications.
This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.
Calling all designers and developers! This is your all-in-one guide to UX and usability design for digital products. See how an effective user experience incorporates insights from psychology, design principles, and practical data. Follow a proven approach for selecting your design methods, and then walk through the data-driven UX design process in detail: perform context analysis, specify requirements, develop solution prototypes, and test your products. Learn from example case studies and full-color illustrations to take your design to the next level!
- Design digital products for B2C, B2B, and medical applications that provide outstanding user experience - Plan your design, perform context of use analyses, and identify requirements - Develop and evaluate design solutions, from the prototyping phase to the testing and review stage
a. Theory of Design What makes design effective? Get to know the building blocks that create an incredible user experience: ergonomics and usability, data evaluation, user research, human information processing, design principles, and more.
b. UX Design Process Master data-driven UX design. Explore methods to analyze the context of use for your design project. Use techniques such as prototypes and wireframes to develop a design solution, and then refine it through usability and UX testing.
c. Design in Action See examples of design come to life! Follow three case studies that illustrate the design process for digital products: a B2C mobility application, a B2B customer relationship management application, and a B2C/B2B medical appointment portal.
Outstanding usability and user experience (UX) are never a matter of chance. If your professional goal is to create digital products that are intuitive, enjoyable, and easy to use, then you're in the right place.
With this professional guidebook, you'll learn how to adopt data-driven UX design. Experienced usability specialists introduce you to design fundamentals from psychology and provide you with a proven repertoire of methods, including practical guidance for developing the right mindset, refining your approach, and designing effective solutions. With these concrete instructions, you'll be able to evaluate and optimize your products and support your users through professional usability and UX projects.
Whether you're developing an experience for business-to-business (B2B) or business-to-consumer (B2C) applications, and no matter the industry or requirements at hand, this book will equip you with the right methods for effective design!
1) B2B and B2C applications 2) User researcher skills 3) Psychological foundations 4) Design principles 5) Context of use analysis 6) Requirements formulation 7) Prototypes and wireframes 8) Design testing and evaluation
This book includes:
1) 700+ pages of usability and UX design guidance from leading experts 2) A comprehensive guide for developers and designers 3) Full-color diagrams and detailed illustrations 4) Continuous design product case studies 5) Detailed decision matrices to jump-start your design project 6) A comprehensive index
This book is for you if:
You're a beginner or advanced designer. Whether you're dealing with usability and user experience design for the first time or you're already involved in product development, this book is written for you. If you're interested in the area of usability and user experience and would like to add to your repertoire of methods, you'll find what you're looking for within these pages.
This book provides a comprehensive study of the many ways to interact with computers and computerized devices. An interaction technique starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.
Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.
Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.
This book provides a comprehensive study of the many ways to interact with computers and computerized devices. An interaction technique starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.
Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.
Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.
Would you like to discover how to write a book in just one day thanks to AI?
Do you want to know how ChatGPT can help you write better, faster, and more effectively?
What if you could turn artificial intelligence into your best ally for generating passive income?
The recent and unstoppable emergence of artificial intelligence, specifically ChatGPT, in our lives has led to a historical revolution in all sectors. Writers (and aspiring writers) are no exception. Many people see this new technology as a threat to their jobs or even to humanity itself. Others, on the contrary, see an incredible opportunity. If, like me, you belong to the latter group... Welcome to the Matrix!
This book is for you if:
- You've always dreamed of writing a book but have never found the time to start (or finish) it.
- You want to improve the quality and speed of your writing.
- You've suffered or are suffering from writer's block.
- You want to learn to create unique covers with artificial intelligence.
- You're concerned that using AI might make your books sound unnatural or lack sufficient quality.
- You want to learn how to use ChatGPT ethically and professionally.
- You struggle to maintain motivation during the writing process.
- You don't want to fall behind in your writing career.
- You want to start using ChatGPT but are afraid of infringing on copyright and intellectual property.
- You'd like to find a balance between human-generated and AI-generated writing.
- You want to learn one of the best ways to generate passive income using artificial intelligence.
- And much more.
This book will guide you on an exciting journey where you'll discover how artificial intelligence can enhance your writing skills and become your most powerful ally.
In ChatGPT for Authors, you'll learn how to structure your content, improve the coherence and fluidity of the generated text, and personalize it to match your style and voice as an author. Harness the power of artificial intelligence to create unique and captivating literary works that will help you achieve success in your writing career.
Get your book now and find out why so many people are talking about ChatGPT!
If you want to learn key AI concepts to get you quickly up to speed with all things AI, then keep reading
Two manuscripts in one book:
This book covers everything from machine learning to robotics and the internet of things.
You can use it as a nifty guidebook whenever you come across news headlines that talk about some new advancement in AI by Google or Facebook.
By the time you finish reading, you will be aware of what artificial neural networks are, how gradient descent and back propagation work, and what deep learning is.
You will also learn a comprehensive history of AI, from the first invention of automations in antiquity to the driver-less cars of today.
In part 1 of this book, you will:
Some of the topics covered in part 2 of this book include:
If you want to learn more about the artificial intelligence and internet of things, then scroll up and click add to cart
With recent advances in natural language understanding techniques and far-field microphone arrays, natural language interfaces, such as voice assistants and chatbots, are emerging as a popular new way to interact with computers.
They have made their way out of the industry research labs and into the pockets, desktops, cars and living rooms of the general public. But although such interfaces recognize bits of natural language, and even voice input, they generally lack conversational competence, or the ability to engage in natural conversation. Today's platforms provide sophisticated tools for analyzing language and retrieving knowledge, but they fail to provide adequate support for modeling interaction. The user experience (UX) designer or software developer must figure out how a human conversation is organized, usually relying on commonsense rather than on formal knowledge. Fortunately, practitioners can rely on conversation science.
This book adapts formal knowledge from the field of Conversation Analysis (CA) to the design of natural language interfaces. It outlines the Natural Conversation Framework (NCF), developed at IBM Research, a systematic framework for designing interfaces that work like natural conversation. The NCF consists of four main components: 1) an interaction model of expandable sequences, 2) a corresponding content format, 3) a pattern language with 100 generic UX patterns and 4) a navigation method of six basic user actions. The authors introduce UX designers to a new way of thinking about user experience design in the context of conversational interfaces, including a new vocabulary, new principles and new interaction patterns. User experience designers and graduate students in the HCI field as well as developers and conversation analysis students should find this book of interest.
Dive deep into the world of CAD design with The Ultimate Guide to Fusion 360: 2024 Edition. This comprehensive manual takes you from the fundamental concepts of Fusion 360 to advanced techniques, ensuring mastery at every skill level. Whether you're a novice venturing into the world of 3D modeling or a seasoned designer looking to update your knowledge with the latest features of Fusion 360, this guide has got you covered.
Packed with detailed, step-by-step instructions, real-world examples, and expert tips, this book offers a holistic approach to design and modeling in the modern digital era. Discover the secrets to creating intricate designs, optimizing workflows, and bringing your visions to life using one of the industry's leading software. With the 2024 edition, stay updated on the newest features and integrations that Fusion 360 has to offer. Embrace the future of digital design with The Ultimate Guide to Fusion 360: 2024 Edition!