Warden Griffin at your service. Can I ask if you've seen a monster in the area . . . ?
Grace's family are wardens of the Griffin Map, using its teleport technology to fight crime across Moreland. Although Grace is still too young, she longs to go on missions herself. After all, if her brother, Bren, can do it, why can't she? So when Grace finds herself alone with the map when a distress call comes in, she jumps at the chance to prove she's up to the task. But the map transports Grace to a remote village where nothing is quite as it seems . . . Has she taken on more than she can handle? Union Square & Co.'s EVERYONE CAN BE A READER books are expertly written, thoughtfully designed with dyslexia-friendly fonts and paper tones, and carefully formatted to meet readers where they are with engaging stories that encourage reading success across a wide range of age and interest levels.Ravens and a witch and a haunted house? said Grace.
New recruit Tom Eely has joined warden Grace Griffin and her family as they use their amazing map to teleport through the country of Moreland fighting crime. Grace and Tom are keen to get to work, but their first call to a quiet mountain village doesn't seem to offer many chances to use their exciting gadgets or combat skills. As the pair investigate, however, the situation becomes more puzzling. Why are a flock of ravens attacking the villagers? And are the locals' tales of a mountain witch really to be believed. Grace and Tom will need all their wit skill and courage to solve the raven riddle . . . Union Square & Co.'s EVERYONE CAN BE A READER books are expertly written, thoughtfully designed with dyslexia-friendly fonts and paper tones, and carefully formatted to meet readers where they are with engaging stories that encourage reading success across a wide range of age and interest levels.The weirder this mystery gets, said Grace, the more determined I am to solve it . . .
Newly qualified warden Grace Griffin is excited to be using the amazing teleport technology of the Griffin map to travel throughout Moreland fighting crime. But her first mission, investigating a series of petty thefts, is proving to be a bit of a puzzle. Who would steal a jar of jam, or a spanner, or a tin of machine oil? And why do all the reports mention the sighting of a bird at the scene of the robbery?
When the clues finally lead to a ramshackle castle on a lonely island, Grace might find more than just a thief . . .
Union Square & Co.'s EVERYONE CAN BE A READER books are expertly written, thoughtfully designed with dyslexia-friendly fonts and paper tones, and carefully formatted to meet readers where they are with engaging stories that encourage reading success across a wide range of age and interest levels.The pleasures of the novel go far beyond the crackling, breathless plot and the satisfaction of watching the puzzle fall into place. The book is shot through with humor, both laugh-out-loud and subtle. --New York Times Book Review
From National Book Award finalist and Printz Award winner Laura Ruby comes an epic alternate history series about three kids who try to solve the greatest mystery of the modern world: a puzzle and treasure hunt laid into the very streets and buildings of New York City.
It was 1798 when the Morningstarr twins arrived in New York with a vision for a magnificent city: towering skyscrapers, dazzling machines, and winding train lines, all running on technology no one had ever seen before.
Fifty-seven years later, the enigmatic architects disappeared, leaving behind for the people of New York the Old York Cipher--a puzzle laid into the shining city they constructed, at the end of which was promised a treasure beyond all imagining. By the present day, however, the puzzle has never been solved, and the greatest mystery of the modern world is little more than a tourist attraction.
Tess and Theo Biedermann and their friend Jaime Cruz live in a Morningstarr apartment--until a real estate developer announces that the city has agreed to sell him the five remaining Morningstarr buildings. Their likely destruction means the end of a dream long held by the people of New York.
And if Tess, Theo, and Jaime want to save their home, they have to prove that the Old York Cipher is real. Which means they have to solve it.
An epic mission to solve one of the greatest mysteries of their time. I loved this book. It is full of twists and turns (from the Brightly.com review, which named York: The Shadow Cipher one of the best books of 2017).
As the world teeters on the edge of war, Explorer-in-Training Kit West finishes his spy training and is sent on his first secret mission: a dangerous journey across the Simerian Desert to retrieve a secret map that will allow his government to fend off an invasion. But things are not as they seem and Kit must battle deadly sandstorms, ruthless spies, and government agents to find the map and stay on the trail of his father, the famous Explorer Alexander West. Will Kit have what it takes to find the map and a secret desert city known only in legend? And will he have the courage to finally find out where his father is leading him?
National Book Award finalist Laura Ruby returns with the middle chapter in her epic alternate-history adventure--a journey that will test Tess, Theo, and Jaime and change their lives forever.
It was only a few weeks ago that the Biedermann twins, Tess and Theo, along with their friend Jaime Cruz, followed the secrets of the Morningstarrs' cipher further than anyone had in its century-and a-half history--and destroyed their beloved home in the process.
But the Old York Cipher still isn't solved. The demolition of 354 W. 73rd Street only revealed the next clue in the greatest mystery of the modern world, and if Tess, Theo, and Jaime want to discover what lies at the end of the puzzle laid into the buildings of New York by its brilliant, enigmatic architects, they will need to press on.
But doing so could prove even more dangerous than they know. It is clear that the Morningstarr twins marshaled all the strange technology they had spent their lives creating in the construction of the Cipher, and that technology has its own plans for those who pursue it.
It's also clear that Tess, Theo, and Jaime are not the only ones on the trail of the treasure. As enemies both known and unknown close in on them from all sides and the very foundations of the city seem to crumble around them, they will have to ask themselves how far they will go to change the unchangeable--and whether the price of knowing the secrets of the Morningstarrs is one they are willing to pay.
Siblings Kit, Zander, and M. K. West are settling into their new lives as students at the Academy for the Exploratory Sciences when Kit finds another mysterious map left for him by their father, the famous Explorer Alexander West. As two world powers come to the brink of war, Kit, Zander, M.K., and their friend Sukey must travel to a hidden island in the Caribbean, known for its deadly storms, and unlock its secrets, hoping they have the courage to follow the trail of maps wherever it may lead.
The Dragon Lantern is the second book in the award-winning, action-packed, steampunk League of Seven series by acclaimed author Alan Gratz.
Archie Dent is convinced that he and his friends Hachi and Fergus are the first three members of a new League of Seven: a group of heroes who come together to fight the Mangleborn whenever the monsters arise to destroy humanity. His belief is put to the test when they are forced to undertake separate missions. Archie and his faithful Tik-Tok servant Mr. Rivets pursue a shapeshifting girl who has stolen the Dragon Lantern, an ancient artifact with mysterious powers. And Hachi and Fergus travel to New Orleans to find Madame Blavatsky, the only person who knows the circumstances surrounding the death of Hachi's father. In the course of their adventures the three heroes meet potential candidates to join their League. At the same time, they learn deep-rooted secrets that could destroy the League forever. . . .The Monster War is the third book in the action-packed, steampunk League of Seven series by acclaimed author Alan Gratz.
Having discovered the monstrous secret of his origins, Archie Dent is no longer certain that he is worthy to be a member of the League of Seven. But with new enemies to face, he realizes that he may not have the luxury of questioning his destiny. Wielding the Dragon Lantern, the maniacal Philomena Moffett has turned her back on the Septemberist Society, creating her own Shadow League and unleashing a monster army on the American continent. Archie and his friends must race to find the last two members of their league in time to thwart Moffett's plan and rescue humanity once more.The League of Seven is the first book in an action-packed, steampunk series by the acclaimed author of Samurai Shortstop, Alan Gratz.
In an alternate 1875 America electricity is forbidden, Native Americans and Yankees are united, and eldritch evil lurks in the shadows. Young Archie Dent knows there really are monsters in the world. His parents are members of the Septemberist Society, whose job it is to protect humanity from hideous giants called the Mangleborn. Trapped in underground prisons for a thousand years, the giant monsters have been all but forgotten--but now they are rising again as the steam-driven America of 1875 rediscovers electricity, the lifeblood of the Mangleborn. When his parents and the rest of the Septemberists are brainwashed by one of the evil creatures, Archie must assemble a team of seven young heroes to save the world.Condemned by the media circus of a People's Republic of California court, Donny is plugged into a deadly game as entertainment for the brutalized masses.
Tormented over failing his father, Donny realizes honor hangs in the balance.
His family's fate lies in his hands.
Donny must battle through a cutthroat digital world to free thousands of political prisoners and bring down the corrupt system. But the future's most ruthless killers stand in his way.
Can Donny's wits and unbreakable spirit get him out alive?
Fans of Ready Player One and Sword Art Online will love Level Up or Die, the new first-person steampunk LitRPG adventure from #1 bestselling authors Joshua Lisec and Adam Lane Smith. Read it today!