The beast beneath the mountain is restless...
No one in the bustling city of Pompeii worries when the ground trembles beneath their feet. The beast under the mountain Vesuvius, high above the city, wakes up angry sometimes -- and always goes back to sleep.
But Marcus is afraid. He knows something is terribly wrong -- and his father, who trusts science more than mythical beasts, agrees. When Vesuvius explodes into a huge cloud of ash and rocks that fall from the sky like rain, will they have time to escape -- and survive the epic destruction of Pompeii?
Lauren Tarshis's New York Times bestselling I Survived series comes to vivid life in graphic novel editions. Perfect for readers who prefer the graphic novel format, or for existing fans of the I Survived chapter book series, these graphic novels combine historical facts with high-action storytelling that's sure to keep any reader turning the pages. Includes a nonfiction section at the back with facts and photos about the real-life event.
One of the strangest disasters in U.S. history is brought to vivid life in this graphic novel adaptation of Lauren Tarshis's bestselling I Survived the Great Molasses Flood, 1919, with text adapted by Georgia Ball and art by Karen De La Vega.
It's been four years since Carmen and Papa moved from Italy to Boston. Life here is exciting, but not always easy. And then there's the massive metal tank that rises up over their crowded North End neighborhood. The ugly tank, filled with sticky brown molasses, has always leaked. But nobody imagined that it could one day explode apart, sending a tsunami of molasses into the streets.
Caught in the flood, Carmen must fight for her life -- the life that she and Papa built together in America. But where will she find the strength?
Lauren Tarshis's New York Times bestselling I Survived series comes to vivid life in graphic novel editions. Perfect for readers who prefer the graphic novel format, or for existing fans of the I Survived chapter book series, these graphic novels combine historical facts with high-action storytelling that's sure to keep any reader turning the pages. Includes a nonfiction section at the back with facts and photos about the real-life event.
It's been four years since Carmen and Papa moved from Italy to Boston. Life here is exciting, but not always easy. And then there's the massive metal tank that rises up over their crowded North End neighborhood. The ugly tank, filled with sticky brown molasses, has always leaked. But nobody imagined that it could one day explode apart, sending a tsunami of molasses into the streets.
Caught in the flood, Carmen must fight for her life -- the life that she and Papa built together in America. But where will she find the strength?
Lauren Tarshis's New York Times bestselling I Survived series comes to vivid life in graphic novel editions. Perfect for readers who prefer the graphic novel format, or for existing fans of the I Survived chapter book series, these graphic novels combine historical facts with high-action storytelling that's sure to keep any reader turning the pages. Includes a nonfiction section at the back with facts and photos about the real-life event.
The highly anticipated, thrilling conclusion to Kazu Kibuishi's #1 New York Times bestselling series!
After her confrontation with Ikol, Emily finally understands the stone's power and what she must do to defend Alledia from the shadows. As she travels to Typhon to help her mom and Navin, Prince Trellis returns to the Kingdom of the Elves to save his countrymen -- and confront the fraud who has seized power in the absence of a king. The threat of darkness follows all Stonekeepers closely, and it will take the strength of both new friends and old foes to conquer it... and survive.
2025-26 Louisiana Readers' Choice Award Nominees
2024 New York Public Library's Vibrant Voices Titles for Kids
2024 Texas Little Maverick Graphic Novel Reading List
2024 Texas Maverick Graphic Novel Reading List
CYBILS 2023 Graphic Novel Finalist
IndieBound Indie Next List
Violeta Rubio and her friends are on a mission to protect their local chupacabra from international smugglers and monster hunters in this supernatural island adventure by acclaimed author Amparo Ortiz and debut illustrator Ronnie Vazquez.
Violeta Rubio only has one goal in mind for her first-ever trip to Puerto Rico: help Abuelita reopen her beloved restaurant. The only problem is that Violeta's whole family thinks they can do it without her. Now Violeta doesn't have anyone to hang out with or anything to do. But when best friend duo Diego and Lorena need help capturing the rumored chupacabra, Violeta sees her chance to change all that.
What she isn't expecting is to run straight into the beast. Only...he isn't as monstrous as everyone assumes. Sure, he's got some scales and spikes, big red eyes, and pointy fangs--but he's totally puppy and loyal to a fault. Violeta must find a way to keep Chupie hidden and convince her newfound friends that he isn't anything to be scared of.
And if that isn't hard enough, a new threat lurks around the corner that is dead set on capturing Chupie for their own nefarious means. Will Violeta be able to save Chupie from the danger that surrounds them without sacrificing everything else in the process?
Saving Chupie captures the resilience of a young girl, a family, and an island in the face of nearly impossible odds and proves that love and friendship conquer all in this timely new adventure inspired by Puerto Rican culture and lore.
A video gamer's championship aspirations are dashed when his parents send him to Camp Reset, where electronics are forbidden and you're forced to socialize, eat healthy, and spend time outside. Gamerville is a timely and vulnerable exploration of the importance of human connection and what it means to run in a pack, brought to you by award-winning author Johnnie Christmas.
Max Lightning is howling at the moon--he's finally qualified for Gamerville, a championship where players compete to be top dog in the multiplayer video game Lone Wolf of Calamity Bay. But his dreams of domination are doomed when his parents send him to Camp Reset. Gone are the long nights of downing energy drinks and getting copious amounts of screen time. They've been replaced with fresh air and group activities under the hot sun--a shock to the system for a lone wolf like Max. Can Max escape Camp Reset and level up at Gamerville, or has he finally played his last match?
Praise for GAMERVILLE:
An Indigo Staff Pick
A Barnes & Noble Best Book of 2024
A Chicago Public Library Best Book of 2024
A 2024 Good Housekeeping Kids' Book Award Winner
Praise for SWIM TEAM:
Coretta Scott King Illustrator Honor
National Book Award Longlist
Kirkus Best Book of the Year
Eisner Award Best Publication for Kids Nominee
Harvey Award Best Children's or Young Adult Book Nominee
Combines wonderful characters and history to create a story that will make you want to dive right in! --Jerry Craft, author of the Newbery Award-winning New Kid
A revelation! You'll root for Swim Team--the water is just right. --John Jennings, New York Times bestselling and Eisner Award-winning creator
Swim Team is a beautiful story about trying new things. Johnnie Christmas is a fantastic storyteller and artist. --Kazu Kibuishi, author of the Amulet series
Full of charm, heart, and pulse-pounding races. A winner! --Gene Luen Yang, author of American Born Chinese and Dragon Hoops
Barry's family tries to evacuate before Hurricane Katrina hits their home in New Orleans. But when his little sister gets terribly sick, they're forced to stay home and wait out the storm.
At first, Katrina doesn't seem to be as bad as predicted. But overnight the levees break, and Barry's world is literally torn apart. He's swept off by the floodwaters, away from his family. Can he survive the storm of the century -- alone?
Lauren Tarshis's New York Times bestselling I Survived series comes to vivid life in graphic novel editions. Perfect for readers who prefer the graphic novel format, or for existing fans of the I Survived chapter book series, these graphic novels combine historical facts with high-action storytelling that's sure to keep any reader turning the pages. Includes a nonfiction section at the back with facts and photos about the real-life event.
Nathaniel Fox never imagined he'd find himself in the middle of a blood-soaked battlefield, fighting for his life. He's only eleven years old! He's barely paid attention to the troubles between America and England. Instead, he's been worked to the bone by his cruel uncle.
But when his uncle's rage forces him to flee home suddenly, Nate finds himself in New York City, in the middle of the American Revolution. He encounters an old friend and joins his army regiment as a camp helper.
Soon the British invade -- and nothing goes as planned. Can Nate survive the war's biggest battle yet?
Lauren Tarshis's New York Times bestselling I Survived series comes to vivid life in graphic novel editions. Perfect for readers who prefer the graphic novel format, or for existing fans of the I Survived chapter book series, these graphic novels combine historical facts with high-action storytelling that's sure to keep any reader turning the pages. Includes a nonfiction section at the back with facts and photos about the real-life event.
After being run out of Boneville, the three Bone cousins -- Fone Bone, Phoney Bone, and Smiley Bone -- are separated and lost in a vast, uncharted desert. One by one, they find their way into a deep, forested valley filled with wonderful and terrifying creatures.
Eventually, the cousins are reunited at a farmstead run by tough Gran'ma Ben and her spirited granddaughter, Thorn. But little do the Bones know, there are dark forces conspiring against them and their adventures are only just beginning!
The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.
Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She's always felt at home in her game, but now--with new members and new plotlines--her world has gotten more complicated than ever.
It doesn't help when Olivia's older sister, Lu, comes home from college and brushes off all Olivia's hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?
Praise for Dungeons & Dragons: Dungeon Club: Roll Call
An absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of roleplaying games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one's place in those awkward teenage years. I couldn't help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it. --Matthew Mercer, creator of Critical Role
The power D&D has to help you explore and express yourself is on full display in this lovely story of friendship and growing up. --Kat Leyh, author of Snapdragon
Perfectly captures the magic when the world you create with your friends becomes as real as the world around you. --Tim Probert, author of the Lightfall series
A thrilling and gorgeous adventure that goes straight for your heart. --ND Stevenson, New York Times bestselling author of Nimona
What Molly Ostertag and Xanthe Bouma pull off in Dungeon Club is nothing short of astounding. Contained within these magical pages are not one but two amazing stories: fantasy and reality woven masterfully together by Ostertag's spellbinding storytelling. An adventure filled with fun, magic, and deep insight into the trials and tribulations of High School, Dungeon Club is what we in the D&D world would call a 'Critical Hit'! To everyone who knows that there's always adventure and a little bit of magic just around the corner, this book will be a treasured artifact for years and years to come! --Brennan Lee Mulligan, creator of Dimension 20
Scoring high on charisma, this tale of personal growth is bound to win many a curious young fan over to D&D's allure. --Kirkus Reviews
Middle grade readers intrigued by the cult classic RPG and fans fond of popular campaigns like Adventure Zone and Critical Role will enjoy the message of this series opener: 'Monsters are easier to fight when you've got people by your side.' --ALA Booklist (starred review)
For readers who are fans of or are curious about role-playing games, or those seeking heartwarming stories about friendship and imagination. --School Library Journal
New York Times bestselling author Kazu Kibuishi says of Lightfall: Beautifully drawn. Tim Probert has created a world readers will want to visit.
For fans of Amulet and middle grade readers who love sweeping worlds like Star Wars, the first book of the Lightfall series introduces Bea and Cad, two unlikely friends who get swept up in an epic quest to save their world from falling into eternal darkness.
Deep in the heart of the planet Irpa stands the Salty Pig's House of Tonics & Tinctures, home of the wise Pig Wizard and his adopted granddaughter, Bea. As keepers of the Endless Flame, they live a quiet and peaceful life, crafting medicines and potions for the people of their once-prosperous world.
All that changes one day when, while walking through the woods, Bea meets Cad, a member of the Galdurians, an ancient race thought to be long-extinct. Cad believes that if anyone can help him find his missing people, it's the Pig Wizard.
But when the two arrive home, the Pig Wizard is nowhere to be found--all that's left is the Jar of Endless Flame and a mysterious note. Fearing for the Pig Wizard's safety, Bea and Cad set out across Irpa to find him, while danger fights its way out of the shadows and into the light.
Will these two unexpected friends find the beloved Pig Wizard and prevent eternal darkness from blanketing their world? Or has Irpa truly seen its last sunrise?
Praise for Lightfall
Kirkus Best Books of 2020
Fall 2020 Indie Next List
Junior Library Guild Selection
2021 Texas Library Association's Little Maverick Graphic Novels Reading List Selection
Nominated for the Russ Manning Promising Newcomer Award
Oscar Starling never wanted to move to Chicago. The smog, the stench, the thieves around every corner -- it's so different from his old life on the farm. Will the big city ever feel like home? But shortly after Oscar arrives, a huge fire breaks out. All of Chicago is ablaze and one thing is clear: the city is like a powder keg, ready to explode. An army of firemen tries to help, but this fire is a ferocious beast that wants to devour everything in its path. Will Oscar -- and his new city and new friends -- survive one of the most famous and devastating fires in history? Lauren Tarshis's New York Times bestselling I Survived series comes to vivid life in graphic novel editions. Perfect for readers who prefer the graphic novel format, or for existing fans of the I Survived chapter book series, these graphic novels combine historical facts with high-action storytelling that's sure to keep any reader turning the pages. Includes a nonfiction section at the back with facts and photos about the real-life event.