AWAKE IN THE NIGHT LAND is an epic collection of four of John C. Wright's brilliant forays into the dark fantasy world of William Hope Hodgson's 1912 novel, The Night Land. Part novel, part anthology, the book consists of four related novellas, Awake in the Night, The Cry of the Night-Hound, Silence of the Night, and The Last of All Suns, which collectively tell the haunting tale of the Last Redoubt of Man and the end of the human race. Widely considered to be the finest tribute to Hodgson ever written, the first novella, Awake in the Night, was previously published in 2004 in The Year's Best Science Fiction: Twenty-First Annual Collection. AWAKE IN THE NIGHT LAND marks the first time all four novellas have been gathered into a single volume.
John C. Wright has been described by reviewers as one of the most important and audacious authors in science fiction today. In a recent poll of more than 1,000 science fiction readers, he was chosen as the sixth-greatest living science fiction writer.
Metachronopolis is the golden city beyond time. Ruled by the Masters of Time, who can travel freely throughout the multitudinous time lines of Man's history, the city is a shining society of heroes and horrors. For the arrogant Masters, who steal famous men and women out of the past and bring them to the eternal city for their amusement, are not only beyond time, but beyond remorse and retribution too.
CITY BEYOND TIME: Tales of the Fall of Metachronopolis is John C. Wright's mind-bending and astonishingly brilliant take on time travel. Utilizing a centuries-spanning perspective, Wright expertly weaves a larger tale out of a series of smaller ones. Part anthology and part novel, CITY BEYOND TIME is fascinating, melancholy, frightening, and a true masterpiece of story-telling by one of the most important and audacious authors in science fiction today.
John C. Wright is the Dragon Award-winning author of SOMEWHITHER, THE GOLDEN AGE and AWAKE IN THE NIGHT LAND.
The small island of Sark in the English Channel is the last feudal government in Europe. By law, no motor vehicles run on the road, and no lights burn at night. Only the lord of the island may keep hounds.Into the strange, high house of Wrongerwood wanders Hal Landfall, penniless graduate student at Magdalen College, looking for his missing friend Manfred Hathaway, who has just inherited the lordship, the house, and the island. What he finds instead is the lovely, green-eyed Laurel, a beautiful girl from Cornwall who is Manfred's wife-to-be.
There is said to be a haunted chamber in the house, erected by Merlin in ancient days, where a man who enters remembers his true and forgotten self. When Hal and Laurel step in, they remember, with fear and wonder, a terrible truth they must forget again when they step outside.
John C. Wright is one of the living grandmasters of science fiction and the author of THE GOLDEN AGE, AWAKE IN THE NIGHT LAND, and CITY BEYOND TIME: TALES OF THE FALL OF METACHRONOPOLIS, to name just three of his exceptional books. In 2016, his novel SOMEWHITHER won the inaugural Dragon Award for Best Science Fiction Novel.
Being assassinated once may be an accident. Being assassinated twice is enemy action.
Aeneas Tell of the House of Tell is one of the youngest Lords of Creation. His family rules the Nine Worlds through its control of the ultra-advanced technology that has permitted the colonization of the entire solar System. More gods than men, the Lords of Creation have cheated Death itself. But even a quasi-immortal god will take exception to being assassinated. Twice. Especially when the assassin turns out to be a someone he thought was a friend.
And when his assassinations turn out to be a prelude to interstellar war on the grandest possible scale with an evil so cosmic that its limits can scarcely be imagined, Aeneas has no choice but to declare himself the Emperor of Man.
SUPERLUMINARY is the latest and most brilliant creation of science fiction grandmaster John C. Wright, the Dragon-award winning author of THE UNWITHERING REALM, THE GOLDEN AGE, MOTH & COBWEB, and AWAKE IN THE NIGHT LAND.
THE GOLDEN AGE is the first book in a grand space opera trilogy by one of the true Grand Masters of science fiction, John C. Wright. It is an astounding story of artificial intelligence, advanced science, and adventure that recreates the wonder of science fiction's golden age.
Taking place 10,000 years in the future, the Golden Oecumene is a utopian society of an immortal posthumanity that has transcended the limits of Earth and of humanity itself. But even in utopia, there are rebels...
While celebrating the thousand-year anniversary of the High Transcendence, Phaethon of Radamanthus House encounters an old friend who informs him that Phaethon is an exile from his own memory for a crime he cannot remember committing.
Gilberic Parzival Moth is a strange and lonely boy who has grown up without a father, raised by a single mother who moves from town to town in fear of something she will not name. His only friends are animals, with whom he has always been able to speak. But when he awakens one night at the Thirteenth Hour, and sees for the first time the cruel reality of the secret rule of Elf over Man, he begins to learn about his true heritage, the heritage of Twilight.
And when his mother finally tells him the terrible truth of her past, he must choose whether to continue running with her in fear, or learning how to fight against ancient powers that are ageless, soulless, and ultimately damned. THE GREEN KNIGHT'S SQUIRE, the first volume of MOTH & COBWEB, is an astonishing new series about magical worlds of Day, Night, and Twilight by John C. Wright. THE GREEN KNIGH'S SQUIRE consists of three books:
Book One: Swan Knight's Son
Book Two: Feast of the Elfs
Book Three: Swan Knight's Sword
John C. Wright is one of the living grandmasters of science fiction and the author of THE GOLDEN AGE, AWAKE IN THE NIGHT LAND, and IRON CHAMBER OF MEMORY, to name just three of his exceptional books. He has been nominated for the Nebula Award, for the Hugo Award, and his novel SOMEWHITHER won the 2016 Dragon Award for Best Science Fiction Novel at Dragoncon.
Hundreds of years in the future, after the collapse of the Western world, young Menelaus Illation Montrose grows up in what was once Texas as a gunslinging duelist for hire. But Montrose is also a mathematical genius--and a romantic who dreams of a future in which humanity rises from the ashes to take its place among the stars.
The chance to help usher in that future comes when Montrose is recruited for a manned interstellar mission to investigate an artifact of alien origin. Known as the Monument, the artifact is inscribed with data so complex, only a posthuman mind can decipher it. So Montrose does the unthinkable: he injects himself with a dangerous biochemical drug designed to boost his already formidable intellect to superhuman intelligence. It drives him mad. Nearly two centuries later, his sanity restored, Montrose is awakened from cryo-suspension with no memory of his posthuman actions, to find Earth transformed in strange and disturbing ways, and learns that the Monument still carries a secret he must decode--one that will define humanity's true future in the universe. Since the Cold War, outer space has become of strategic importance for nations looking to seize the ultimate high ground. World powers establishing a presence there must consider, among other things, how they will conduct warfare in orbit. Leaders must dispense with Buck Rogers notions about operations in space and realize that policies there will have serious ramifications for geopolitics.
How should nations view space? How should they fight there? What would space warfare look like and how should strategists approach it? Offering critical observations regarding this unique theater of international relations, a military professional explores the strategic implications as human affairs move beyond Earth's atmosphere.
His exploration ship blasted from orbit, Terran scout Adam Reith is stranded on Tschai, a world colonized by three alien species -- the Chasch, the Dirdir, and the Wannek -- while the planet's original inhabitants, the mysterious Pnume, lurk underground. In the first book of the four-volume cycle, Reith falls in with a barbaric tribe of free humans, each weirdly ruled by the hereditary symbolic badge he wears. To recover his wrecked scout craft, he embarks on a perilous journey to the decadent Chasch city of Dadiche, accompanied by Traz, a teenage barbarian, Anacho, an escaped slave of the birdlike Dirdir, and Ylin-Ylan, a princess rescued from a brutal cult. In Dadiche, one slip will bring certain death.
Tschai is grandmaster Jack Vance at his unparalleled adventure-spinning peak. - Matt Hughes
The Chasch is Book I of the Tschai (Planet of Adventure) sequence, and Volume 34 of the Spatterlight Press Signature Series.Released in the centenary of the author's birth, this handsome new collectionis based upon the prestigious Vance Integral Edition. Select volumes enjoyup-to-date maps, and many are graced with freshly-written forewords contributedby a distinguished group of authors. Each book bears a facsimile of theauthor's signature and a previously-unpublished photograph, chosen from family archives for the period the book was written. These uniquefeatures will be appreciated by all, from seasoned Vance collector to new reader sampling the spectrum of this author's influential work forthe first time.
- John Vance II
THE GOLDEN AGE is the first book in a grand space opera trilogy by one of the true Grand Masters of science fiction, John C. Wright. It is an astounding story of artificial intelligence, advanced science, and adventure that recreates the wonder of science fiction's golden age.
Taking place 10,000 years in the future, the Golden Oecumene is a utopian society of an immortal posthumanity that has transcended the limits of Earth and of humanity itself. But even in utopia, there are rebels...
While celebrating the thousand-year anniversary of the High Transcendence, Phaethon of Radamanthus House encounters an old friend who informs him that Phaethon is an exile from his own memory for a crime he cannot remember committing.
In the far future, where men are as gods, living lives of perfect peace and prosperity, Phaethon of Rhadamanthus discovers all memory of his lifework has been hidden from him. For he is the engineer of the sole starship his civilization has ever produced: the mighty, majestic, and immense Phoenix Exultant. She is a ship to conquer the stars.
But such ambition is outlawed in utopia. Phaethon is a pariah, exiled mentally and physically, denuded of possessions, and cast down among outcasts. His life is sought by sinister agents of the Silent Oecumene: an apocalyptic menace none but he dares see. For in a world where mind or memory can be edited at will, what is truth?
The nameless girl does not know who or what she is. She does not even know her name. But she quickly learns that she has enemies who are trying to kill her, as well as lethal skills that no girl her age should know. And, she inadvertently discovers, she can also fly.
Her only clue to her identity is the mysterious, shape-changing ring on her finger that appears to be alive. And the one thing she knows for a certainty is that she must find out who she is before the monsters chasing her are able to hunt her down. THE DARK AVENGER'S SIDEKICK is a trilogy that contains DAUGHTER OF DANGER, CITY OF CORPSES, and TITHE TO TARTARUS, It is the second trilogy in the MOTH & COBWEB series, an astonishing dodecaology about magical worlds of Day, Night, and Twilight by John C. Wright.
John C. Wright is one of the living grandmasters of science fiction and the author of THE GOLDEN AGE, AWAKE IN THE NIGHT LAND, and IRON CHAMBER OF MEMORY, to name just three of his exceptional books. He has been nominated for both the Nebula and Hugo Awards, and his novel SOMEWHITHER won the 2016 Dragon Award for Best Science Fiction Novel at Dragoncon.
In the far future, where men are as gods, living lives of perfect peace and prosperity, Phaethon of Rhadamanthus discovers all memory of his lifework has been hidden from him. For he is the engineer of the sole starship his civilization has ever produced: the mighty, majestic, and immense Phoenix Exultant. She is a ship to conquer the stars.
But such ambition is outlawed in utopia. Phaethon is a pariah, exiled mentally and physically, denuded of possessions, and cast down among outcasts. His life is sought by sinister agents of the Silent Oecumene: an apocalyptic menace none but he dares see. For in a world where mind or memory can be edited at will, what is truth?
The epic and mind-blowing finale to this visionary space opera series surpasses all expectation: Menelaus Montrose, having forged an uneasy alliance with his immortal adversary, Ximen del Azarchel, maps a future on a scale beyond anything previously imagined. No longer concerned with the course of history across mere millennia, Montrose and del Azarchel have become the architects of aeons, bringing forth minds the size of planets as they steer the bizarre intellectual descendants of an extinct humanity.
Ever driving their labors and their enmity is the hope of reunion with their shared lost love, the posthuman Rania, whose eventual return is by no means assured, but who may unravel everything these eternal rivals have sought to achieve. John C. Wright's The Architect of Aeons is the latest in his millennia spanning space opera.