An anthology of original stories based on the dark fantasy, role-playing video game series from Bioware.
Ancient horrors. Marauding invaders. Powerful mages. And a world that refuses to stay fixed. Welcome to Thedas. From the stoic Grey Wardens to the otherworldly Mortalitasi necromancers, from the proud Dalish elves to the underhanded Antivan Crow assassins, Dragon Age is filled with monsters, magic, and memorable characters making their way through dangerous world whose only constant is change. Dragon Age: Tevinter Nights brings you fifteen tales of adventure, featuring faces new and old, including: Three Trees to Midnight by Patrick WeekesEmpress Celene of Orlais rose to the throne of the most powerful nation in Thedas through wisdom, wit, and ruthless manipulation. Now, the empire she has guided into an age of enlightenment is threatened from within by imminent war between the templars and the mages even as rebellion stirs among the downtrodden elves. To save Orlais, Celene must keep her hold on the throne by any means necessary.
Fighting with the legendary skill of the Orlesian Chevaliers, Grand Duke Gaspard has won countless battles for the empire and the empress. But as the Circle fails and chaos looms, Gaspard begins to doubt that Celene's diplomatic approach Orlais' problems will keep the empire safe. Perhaps it is time for a new leader, one who lives by the tenets of the Chevalier's Code, to make Orlais strong again. Briala has been Celene's handmaid since the two of them were children, subtly using her position to help improve the lives of elves across Orlais. She is Celene's confidante, spymaster, and lover, but when politics force the empress to choose between the rights of the elves and the Orlesian throne, Briala must decide where her true loyalties lie. In this thrilling tie-in to the award-winning Dragon Age(TM) games, alliances are forged and promises broken as Celene and Gaspard battle for the throne of Orlais. But in the end, the elves who hide in the forests or starve in the slums may decide the fate of the masked empire. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.Loch is seeking revenge.
It would help if she wasn't in jail.
The plan: to steal a priceless elven manuscript that once belonged to her family, but now is in the hands of the most powerful man in the Republic. To do so Loch--former soldier, former prisoner, current fugitive--must assemble a crack team of magical misfits that includes a cynical illusionist, a shapeshifting unicorn, a repentant death priestess, a talking magical warhammer, and a lad with seemingly no skills to help her break into the floating fortress of Heaven's Spire and the vault that holds her family's treasure--all while eluding the unrelenting pursuit of Justicar Pyvic, whose only mission is to see the law upheld.
What could possibly go wrong?
The Palace Job is a funny, action-packed, high-fantasy heist caper in the tradition of Scott Lynch's Gentleman Bastards series, from debut author Patrick Weekes.
Book Two in the Rogues of the Republic series.
Who would have thought a book of naughty poems by elves could mean the difference between war and peace? But if stealing the precious volume will keep the Republic and the Empire from tearing out each other's throats, rogue soldier Isafesira de Lochenville--Loch to friends and foes alike--is willing to do the dishonest honors. With her motley crew of magic-makers, law-breakers, and a talking warhammer, she'll match wits and weapons with dutiful dwarves, mercenary knights, golems, daemons, an arrogant elf, and a sorcerous princess.
But getting their hands on the prize--while keeping their heads attached to their necks--means Loch and company must battle their way from a booby-trapped museum to a monster-infested library, and from a temple full of furious monks to a speeding train besieged by assassins. And for what? Are a few pages of bawdy verse worth waging war over? Or does something far more sinister lurk between the lines?
From Patrick Weekes, one of the minds behind the critically acclaimed Mass Effect video game series, The Prophecy Con continues the action-packed fantasy adventure that kicked off in The Palace Job.
A thief's good deeds are never done.
Loch and her crew are determined to stop the ancients from returning to reclaim the world they once ruled, but the kidnapping of a friend throws their plans awry. When a desperate rescue turns into a shocking reunion, the ancients return and seize power. Determined to stop them, Loch and the group look for a way to close the gate to the ancients' world, but this time, they find themselves up against an enemy that has insinuated itself into the highest ranks of the Republic. Cruel, cunning, and connected, the ancients target the crew's families and histories, threatening to tear friendships apart.
If that weren't bad enough, Loch must deal with her treacherous assassin sister, her turncoat ancient friend, and a daemon who has sworn to hunt her to the ends of the earth. In order to save the Republic and pull off her largest con ever, Loch will need her friends...and maybe her enemies too.