A step-by-step guide to calculus featuring practice questions and exercises to help people improve their understanding of the mathematical study of change.
First published in 1945, this edition of J. E. Thompson's Calculus for the Practical Man is the ideal simple guide for those who are studying physics or mathematical courses at university, or for those who wish to brush up on the calculus they learnt while in higher education. Each chapter features illustrated examples of solved problems, and there are practice exercises for the reader to try at the end of each section.
The contents of this volume includes:A step-by-step guide to calculus featuring practice questions and exercises to help people improve their understanding of the mathematical study of change.
First published in 1945, this edition of J. E. Thompson's Calculus for the Practical Man is the ideal simple guide for those who are studying physics or mathematical courses at university, or for those who wish to brush up on the calculus they learnt while in higher education. Each chapter features illustrated examples of solved problems, and there are practice exercises for the reader to try at the end of each section.
The contents of this volume includes:2023 Reprint of the 1930 Edition. Full facsimile of the original edition and not reproduced with Optical Recognition Software. The present manual is intended to supply in a uniform presentation an account of the history, principles, and practical uses of the slide rule. Among its specific aims are: to show the unity of the principle of operation of all slide rules, to explain this principle in a manner which shall be easily understood, to give in clear and simple language explicit and inclusive instructions for the use of all the standard forms, and to supply a fairly complete account of the history of the slide rule and a description of the more usual of the special forms of the rule.
When Ruby regains consciousness in a dingy prison cell, she quickly realizes that she is suffering from a suspicious bout of amnesia. She remembers her name, but the rest of her memories appear to be locked behind an impenetrable mental barrier.
A man wearing luxurious purple robes informs her that a royal has been assassinated, and Ruby is the kingdom's only suspect in the murder. He claims that she fought the guards so fiercely that they couldn't subdue her without using force, and the events leading to her capture left her with a severe concussion that resulted in her memory loss.
Usually, enemies of the crown are executed, but because of her unique set of skills, her jailer has deemed her too valuable to kill outright. Instead, as a show of good faith, he offers to help her regain her memories and gives her an opportunity to earn her freedom.
But something isn't quite right. When her memories begin to resurface, she realizes that someone had intentionally manipulated her mind. With this frightening discovery, Ruby is thrust into a tangled web of lies and deceit that could bring an entire kingdom to its knees.
Vexx White is a down on his luck apprentice mage, recently expelled from Fallanden Magical Academy for experimenting with necromancy. With nothing to lose, he becomes a dungeoneer for hire--taking odd jobs in his home town of Cloudbury for pocket change. Nine out of ten dungeoneers die in their first ten quests, and to survive Vexx finds himself teaming up with a clumsy elf and a crazed succubus. When they're not busy trying to kill each other, the dungeoneers drum up all the work they can get, from raiding dungeons to hunting down thieves.
Vexx's adventures take him from the seedier parts of Cloudbury to the goblin-infested Lifeless Hills in search of gold and glory. But if he wants to live up to his hero, the legendary dungeoneer Dred Wyrm, what other choice is there?