Book 1: The Mystery Of The Trout Lake Monster
When the youngest architect in the world, nine-year-old Albert B. Squid, and his father Atticus, take on the job to design a house on Big Trout Lake in Canada, they might have bitten off more than they could chew. Things start to go terribly wrong for the architecture duo when tools and materials go missing, and design drawings are tampered with. The locals are sure it's the infamous Big Trout Lake Monster that's up to the dirty deeds; however, Albert becomes skeptical. With his trusty dog, Baji, at his side, Albert decides to use his skills of deductive reasoning to unravel the mystery surrounding the so-called Big Trout Lake Monster from thwarting the house project.
Albert B. Squid: The Architecture Kid, World Traveler & Mystery Unraveler Series
This mystery series follows the youngest architect in the world, nine-year-old Albert B. Squid, his dog Baji, and his father Atticus B. Squid as they travel the world designing houses for the rich and famous. But things don't always go as planned, as there is always someone or SOMETHING trying to thwart the build. Young Albert, who is not only a brilliant architect, but also a master at deductive reasoning, takes it upon himself to uncover who or WHAT is behind the events that are stopping them from getting the job done.
The stories in the series are inspired by the work of present-day Architect Adventurer, and author, Albert B. Squid (of the book series Let's Design A House fame.) when he was a young architecture prodigy in the early 1990s when kids knew what a rotary phone was. So one would think it might have been difficult for young Albert to solve mysteries without the highfalutin gadgets of today. Quite the contrary! Young Albert receives surprise gifts in each of the stories from his future self such as computer tablets, smartphones, and other modern technology much to the chagrin of the other characters in the stories who are embarrassed to ask what these things are.
So come along for the journey, breaking the time continuum, traveling the world, and unraveling the mysteries along with Albert B. Squid, his dog Baji, and his father Atticus on this most wondrous architectural (and mysterious) adventure.
When ten-year-old architectural prodigy Albert B. Squid and his father, Atticus, embark on their latest project-designing a luxurious beach house in Malibu for a rich record executive-things start to go terribly wrong from the get-go. Their plans are quickly derailed when a mysterious crop circle appears on the building site, attributed by their eccentric UFO enthusiast neighbors, Tom and his daughter, Mia, to extraterrestrial activity... ALIENS!!!!! YIKES!!!!! As more challenges mount, Albert, while skeptical, takes it upon himself to uncover the truth behind the strange occurrences. Will he be able to solve the case and complete the construction of the house, or will the ALIENS thwart the build? Delve into the suspenseful world of Aliens in Malibu, book two of the series Albert B. Squid: The Architecture Kid, to find out.
Fresh from their triumphant completion of a house design in Malibu, California, ten-year-old architecture prodigy Albert B. Squid and his father Atticus, find themselves ensnared in a web of intrigue when a shadowy figure representing a wealthy British hat designer approaches them. Intrigued by the prospect of designing a breathtaking vacation home in the scenic hills of Barcelona, the duo eagerly accept the assignment. However, their dreams quickly crumble as eerie phenomena plague the construction site, leading the terrified workers to abandon their posts, blaming the restless ghost of the legendary Spanish architect, Antoni Gaudi. While skepticism fuels young Albert, he must unravel the truth behind the haunting in order to restore harmony and salvage the project. Embark on an exhilarating journey with Albert as he confronts the supernatural, traverses the globe, and untangles the enigmatic enigma of the haunted building site in this electrifying third installment of the series, Albert B. Squid: The Architect Kid - World Traveler & Mystery Unraveler.
Architect Adventurer Albert B. Squid needs your help to design a house ON MARS for THE SPACE AGENCY. His schedule is out of control and he needs you to help him come up with a design from scratch. If you take on the job, you will be working as Squid's partner and together will come up with a concept from what the client's needs are, combined with the unique site location details. Under Squid's guidance, you will draw concept sketches, a floor plan layout, elevation & cross-section drawings, perspective drawings, and finally, build an actual model with pre-sized cut-out model pieces and instructions from Squid.
Embark on an interactive adventure like no other in You Be The Superhero! Join Maxx Pain, a fearless window washer turned reluctant hero, as he uncovers a sinister plot to take over the world. When CEO William Williams transforms into the monstrous Derecho before Maxx's eyes, it's up to you, as Maxx, to thwart his evil plans. With the help of Maxx's brilliant sister, Dr. Trudee Pain, you'll construct your own superhero suit with the instructions and pre-sized cut-out pieces included in the book while dodging Derecho's relentless pursuit. Become part of Team Double Pain and save the day! After the exhilarating journey, unleash your creativity with templates to craft your very own comic adventures. Get ready to unleash your inner hero!
INCLUDED:
BONUS: A second superhero suit is included!
Fresh from their triumphant completion of a house design in Malibu, California, ten-year-old architecture prodigy Albert B. Squid and his father Atticus, find themselves ensnared in a web of intrigue when a shadowy figure representing a wealthy British hat designer approaches them. Intrigued by the prospect of designing a breathtaking vacation home in the scenic hills of Barcelona, the duo eagerly accept the assignment. However, their dreams quickly crumble as eerie phenomena plague the construction site, leading the terrified workers to abandon their posts, blaming the restless ghost of the legendary Spanish architect, Antoni Gaudi. While skepticism fuels young Albert, he must unravel the truth behind the haunting in order to restore harmony and salvage the project. Embark on an exhilarating journey with Albert as he confronts the supernatural, traverses the globe, and untangles the enigmatic enigma of the haunted building site in this electrifying third installment of the series, Albert B. Squid: The Architect Kid - World Traveler & Mystery Unraveler.
When ten-year-old architectural prodigy Albert B. Squid and his father, Atticus, embark on their latest project-designing a luxurious beach house in Malibu for a rich record executive-things start to go terribly wrong from the get-go. Their plans are quickly derailed when a mysterious crop circle appears on the building site, attributed by their eccentric UFO enthusiast neighbors, Tom and his daughter, Mia, to extraterrestrial activity... ALIENS!!!!! YIKES!!!!! As more challenges mount, Albert, while skeptical, takes it upon himself to uncover the truth behind the strange occurrences. Will he be able to solve the case and complete the construction of the house, or will the ALIENS thwart the build? Delve into the suspenseful world of Aliens in Malibu, book two of the series Albert B. Squid: The Architecture Kid, to find out.
Book 1: The Mystery Of The Trout Lake Monster
When the youngest architect in the world, nine-year-old Albert B. Squid, and his father Atticus, take on the job to design a house on Big Trout Lake in Canada, they might have bitten off more than they could chew. Things start to go terribly wrong for the architecture duo when tools and materials go missing, and design drawings are tampered with. The locals are sure it's the infamous Big Trout Lake Monster that's up to the dirty deeds; however, Albert becomes skeptical. With his trusty dog, Baji, at his side, Albert decides to use his skills of deductive reasoning to unravel the mystery surrounding the so-called Big Trout Lake Monster from thwarting the house project.
Albert B. Squid: The Architecture Kid, World Traveler & Mystery Unraveler Series
This mystery series follows the youngest architect in the world, nine-year-old Albert B. Squid, his dog Baji, and his father Atticus B. Squid as they travel the world designing houses for the rich and famous. But things don't always go as planned, as there is always someone or SOMETHING trying to thwart the build. Young Albert, who is not only a brilliant architect, but also a master at deductive reasoning, takes it upon himself to uncover who or WHAT is behind the events that are stopping them from getting the job done.
The stories in the series are inspired by the work of present-day Architect Adventurer, and author, Albert B. Squid (of the book series Let's Design A House fame.) when he was a young architecture prodigy in the early 1990s when kids knew what a rotary phone was. So one would think it might have been difficult for young Albert to solve mysteries without the highfalutin gadgets of today. Quite the contrary! Young Albert receives surprise gifts in each of the stories from his future self such as computer tablets, smartphones, and other modern technology much to the chagrin of the other characters in the stories who are embarrassed to ask what these things are.
So come along for the journey, breaking the time continuum, traveling the world, and unraveling the mysteries along with Albert B. Squid, his dog Baji, and his father Atticus on this most wondrous architectural (and mysterious) adventure.