The prequel story to the award-winning and bestselling video game franchise. How the majesty of Rapture, the shining city below the sea, became an instant dystopia
It's the end of World War II. FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing...and many are desperate to take that freedom back. Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture--the shining city below the sea. But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be...and how it all ended.Enter the Infinite Staircase - a dreamlike expanse with doors leading to fantastical worlds and planes of existence.
Quests from the Infinite Staircase embraces the magic of the most beloved Dungeons & Dragons adventures of all time, updated for the game's fifth edition.
Your journey begins in the Infinite Staircase, a dreamlike expanse with doors leading to fantastical worlds, where you'll meet Nafas, a noble genie who fulfills wishes with the help of valiant heroes--like you! As you explore what lies beyond each door, embark on timeless adventures and make memorable moments with your party. This handpicked collection contains 6 remastered first edition adventures, complete with striking settings and a lovable cast of characters. These unforgettable quests can be run individually or as a delightful campaign that takes characters from level 1 to 13.
The prequel story to the award-winning and bestselling BioShock video game franchise: how the majesty of Rapture, the shining city below the sea, became an instant dystopia
It's the end of World War II. FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take there freedom back. Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea. But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended.Ralph Compton writer, John Shirley, takes traditional Westerns on a wild ride with the epic adventures of master gunfighter, horseman, and Civil War veteran Cleveland Trewe as he and his strong wife fight for survival in 1880s Nevada ...
Civil War veteran Cleve Trewe locks horns with a ruthless cattleman who's hungry for land, thirsty for power--and out for blood ...
After a long, hard journey west, Cleve Trewe is ready to settle down. He's got his beautiful wife Berry in San Francisco, a baby on the way, and his sights set on a gorgeous piece of land in the Sierras. This sweet slice of heaven is aptly named Sweet River, and it's the perfect place to build a ranch, farm, and home for his family. Problem is, Cleve's not the only one with his eyes on the land. A big-time cattle baron named Asa Hawthorn is prepared to use threats, intimidation--and armed thugs--to get what he wants. Worse yet, Cleve knows the man from the darkest days of the Civil War ...
Cleve's not about to surrender his claim. He's got his buddy Kanaway by his side, a family of Paiute Indians on his team, and the property papers ready to sign. That's when the real trouble starts. To squash the deal, Hawthorn unleashes his deadliest henchmen--including a would-be gunfighter from Cleve's past and a killer-for-hire who never misses. The Paiute family recognizes some of them as the men who slaughtered their tribe--a massacre that Cleve suspects was the work of Asa Hawthorn. Either way, a major battle is brewing. And the crystal blue waters of Sweet River are about to turn red ...
For decades, John Shirley has been a leading author of weird fiction, with an impressively wide range. His work stretches from science fiction to supernatural horror to psychological terror and everything in between. Here, in two new and unpublished works, Shirley ventures into the realm of fantasy.
The short novel A Sorcerer of Atlantis introduces us to two adventurers, Brimm and Snoori, who find themselves in Atlantis, battling an array of bizarre monsters in the company of the warrior princess Selinn of Ur. But as Brinn becomes intimate with Maitha, the Queen of Atlantis, he senses that more baleful creatures threaten the continent, including the menacing People of the Deep, foreshadowing Atlantis's imminent doom.
In the novella A Prince in the Kingdom of Ghosts, Korean-American Kerrin Kim, shattered by his father's death, is himself murdered-and finds himself in an afterlife realm where he must assume the responsibilities of a prince in a land of ghosts, elemental spirits, and other supernatural threats.
In this pair of tales, written in the tradition of Robert E. Howard, H. P. Lovecraft, Fritz Leiber, and Jack Vance, John Shirley reveals an exuberant imagination, a skill at portraying vivid and memorable characters, and a narrative pace that carries the reader on from beginning to end with breathless excitement. Chilling terror mixes with wry humor as Shirley makes his fantasy worlds inescapably real.
WELCOME TO THE WEIRD, WEIRD, WEIRD, WEIRD WORLD OF JOHN SHIRLEY...
How deep into the weird will you go? Will you wade to your knees? Your waist? Your shoulders? Will you get in over your head?
This truly unique story collection from the acclaimed and unsettling John Shirley is organized into four sections. The first section is Really Weird Stories. The second is Really, Really Weird Stories. The third is Really, Really, Really Weird Stories. The fourth is-oh yes-Really, Really, Really, Really Weird Stories. And the author means what he says: each section is weirder than the last, doubling its strangeness a section at a time. The collection starts out disquieting; it becomes disturbing, then it gets outrageously weird-then mind-bending. Yet each story is a compelling narrative.
Some of the stories are set in the real world; others have a supernatural or science-fiction basis, or come from a place where genres are destroyed by explosive vision. In this edition there are four new stories, including the Lovecraftian Antarctic adventure A Boy and His Shoggoth, and, published here for the first time, The Whisperer Made Visible-a tale of secret treaties with horrors eldritch and invisible.
This updated edition of Really, Really, Really, Really Weird Stories is one of the most impressive feats of sustained and varied weirdness since Harlan Ellison's landmark Dangerous Visions anthologies. Your mind is strong. Take the risk...
From the acclaimed author of Ralph Compton's Prairie Fire, Kansas, the first in an action-packed new series starring Civil War veteran Cleveland Trewe, a master gunfighter, horseman, and lawman who's looking to strike it rich in the gold fields of Axle Bust, Nevada...
From the battlefield of Shiloh to the prisoner camp at Slocum, former Union soldier Cleveland Trewe has seen more than enough carnage for one lifetime. Now that the war is over he's found work as a peacekeeper and prospector--the perfect set of survival skills for a town like Axle Bust, Nevada, a place seething with danger.
Cleve's uncle staked a claim in Axle Bust only to lose it to a murderous con-man partnered with Duncan Conroy, owner of the Golden Fleece Mine and a man determined to build an empire by means fair and foul. The only person keeping Conroy in check is his sister Berenice, a freethinker whose scientific education benefits the family interests--even while catching Cleve's eye.
To reclaim his uncle's mine, and bring justice to a town under tyranny, Cleve finds himself turning the streets into a bullet-riddled battlefield. Conroy is about to learn there just isn't room for both men in a town like Axle Bust.
GOLD FEVER. BLOOD FEVER.
The second in the action-packed new series from Ralph Compton writer, John Shirley, takes traditional Westerns on a wild ride with the epic adventures of master gunfighter, horseman, and Civil War veteran Cleveland Trewe as he and his strong partner, Bernice fight for survival in 1880s Nevada ...
Civil War veteran Cleveland Trewe stumbles onto a bizarre cult in the Sierra Nevada mountains--where the faithful are healed and fates are sealed ... in blood.
They say the road to Hell is paved with good intentions. But it's hard to know what's going on inside the twisted mind of Magnus Lamb, the charismatic leader of an isolated logging town known for its healing hot springs. Some might say he's created a peaceful utopia here on Gunmetal Mountain. But for Cleveland Trewe and his lovely traveling companion Berry, this little piece of heaven is more like Hell on Earth ...
Cleve and Berry first discover the town after an encounter with a dangerous band of Indians. Cleve to vow to find the Coyote, a young brave last seen headed for the strange settlement of Lambsville. At first, Cleve and Berry are charmed by the town's natural beauty and simple way of life. But soon they see the community for what it really is: a brainwashed cult with some oddball beliefs, a rigid caste system, and a leader who thinks he's the new Messiah. This not-so-innocent Lamb has heard about Cleve's legendary gunfighting skills and wants him to lead an army to expand his power across the West. It's bound to be a bloodsoaked mission, and Cleve wants no part of it. But if he refuses, there'll be hell to pay ...