Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen
Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen
Scott Robertson returns with his much- anticipated second collection of sketches, clocking in at a whopping 288 drawings that are sure to amaze and inspire.
After a brief hiatus from publishing, the acclaimed designer and best-selling author of How to Draw and How to Render is back to remind the industry why he continues to be a force, with a wide, imaginative range of vehicles represented in the book. From futuristic hot rods and otherworldly rovers, to superhero-worthy sports cars and equally incredible headgear, Robertson's latest sketches were created over the last three years, and are now ready to transport you beyond your own imagination.
Start Your Engines compiles works from Scott Robertson's vast archives of ground vehicle drawings and renderings.
Inside this book is a fantastic selection of both both futuristic and retrospective sketches and renderings of surface vehicles completed by Scott Robertson over the last ten years. From the loosest small thumbnail to the tightest photo-real rendering, this collection is an invaluable reference for other designers and artists. Featured chapters include Cars, Bicycles, Snowcraft, Mechanimals, and selected work from the conceptual design of vehicles for the video games Field Commander and Spy Hunter 2.
As a concept designer, a teacher and an artist, Robertson's work is heavily influenced by his experience as an industrial designer with an emphasis on the design and virtual building of the objects explored through drawings. This volume is a marvelous inspiration for the next generation of concept designers and concept art lovers.
The original group of seven concept designers from Concept Design 1 has returned AND this time they have invited 17 of their talented friends to join them!
In this second volume of Concept Design, guest artists are featured along with the original Los Angeles Entertainment Designers from Concept Design 1 to show us worlds, vehicles, monsters and creations beyond the wildest imagination! Even more astounding and jam-packed than the first volume, Concept Design 2 takes you on a journey into the minds of the talented and successful concept design professionals who create for the sake of creation.
With credits on feature films such as Star Wars: Episodes I, II and III, War of the Worlds, Batman Forever, Batman & Robin, Spider-Man, X-Men United, Alien vs. Predator, Minority Report, and Terminator 2 & 3, these talented and prominent entertainment concept designers have joined together to create Concept Design 2. Featured within the pages of this book, you will find personal works from this talented group: Harald Belker, Steve Burg, James Clyne, Mark Goerner, Neville Page, Nick Pugh, Scott Robertson, Ryan Church, Dylan Cole, Kasra Farahani, Sean Hargreaves, Khang Le, Stephan Martiniere, Ed Natividad, Rick O'Brien, Dan Quarnstrom, Christian L. Scheurer, Oliver Scholl, Sparth, Farzad Varahramyan, Warren Wanser, Mike Yamada, Felix Yoon, Feng Zhu.
I have never witnessed any coverage that accurately reflects what life is like for those employed in the industry. There is a lot of media hype, but that does not reflect the actual team members daily routine or what they give up in life to provide this entertainment to the world. There is a lot of stress, and some danger, which is managed, but it takes a personal toll. The stress has to be relieved in some way. You dont just work with your coworkers; you live with them, all over the world.
This book reflects one life of a thousand, on one of thirty teams in the sport.
Social media platforms are the latest manifestation in a series of sociotechnical innovations designed to enhance civic engagement, political participation, and global activism. While many researchers started out as optimists about the promise of social media for broadening participation and enhancing civic engagement, recent events have tempered that optimism. As this book goes to press, Facebook is fighting a battle over the massive disclosure of user information during the 2016 U.S. presidential campaign, social analytics company Cambridge Analytica is being revealed as a major player in micro profiling voters in that same election, bots and fake news factories are undermining democratic discourse via social media worldwide, and the president of the United States is unnerving the world as a stream-of-consciousness Twitter user.
This book is a foundational review of current research on social media and civic engagement organized in terms of history, theory, practice, and challenges. History reviews how researchers and developers have continuously pushed the envelope to explore technology enhancements for political and social discourse. Theory reveals that the use of globally-networked social technologies touches many fields including political science, sociology, psychology, media studies, network science, and more. Practice is examined through studies of political engagement both in democratic situations and in confrontational situations. Challenges are identified in order to find ways forward.
For better or worse, social media for civic engagement has come of age. Citizens, politicians, and activists are utilizing social media in innovative ways, while bad actors are discovering possibilities for spreading dissention and undermining trust. We are at a sobering inflection point, and this book is your foundation for understanding how we got here and where we are going.