Presented in the style of a manga, this book takes readers through the complete creative and professional process of making manga, from spark of inspiration to publication.
Following How to Draw a Graphic Novel, Balthazar Pagani returns, joined by manga expert Asuka Ozumi, to demystify the process of creating manga, from the initial idea that morphs into a story to what it's like to work in a professional manga studio.
Featuring the work of Italian manga illustrator Silvia Vanni and told from the point of view of two young manga fans, How to Be a Manga Artist delivers a blend of professional advice and practical tips to guide aspiring creators, including how to construct a compelling narrative, develop characters your readers will fall in love with, and the basics of printing, digital-file setup, and self-promotion.
How to Be a Manga Artist also includes a specially commissioned chapter by renowned Japanese illustrator Fumio Obata, who encourages readers to look beyond the aesthetics of manga and put themselves into the story, to develop a style that is entirely original and true to them. It also features biographies of famous manga artists, definitions of key Japanese terms, and a list of must-read cult classics.
How to Draw a Graphic Novel is structured as a series of short art courses that combine technical advice with creative inspiration. Written by graphic novel producer Balthazar Pagani, the book includes lessons in how to construct a narrative, develop characters, and design settings, as well as the basics of printing, binding, and digital-file setup.
Each lesson is supported by striking illustrations by graphic novel artist Marco Maraggi, with professional art tips delivered in the style of a graphic novel by renowned Italian cartoonist and comics lecturer Otto Gabos.
The book also includes biographies of cult creators and a recommended reading list of famous graphic novels and comic books both past and present.
How to Draw a Graphic Novel presents an informative and entertaining look at the creative process and insight into the world of graphic novel publishing. From teens to adults, this is the ideal workbook for all graphic novelists.