Everyone has secrets. Mags's has teeth.
Magdalena Herrera is about to graduate high school, but she already feels like an adult with serious responsibilities: caring for her ailing grandmother; working a part-time job; clandestine makeouts with a girl who has a boyfriend. And then there's her secret, which pulls her into the basement each night, drains her of energy, and leaves her bleeding. A secret that could hurt and even kill if it ever got out -- like it did once before.
So Mags keeps her head down, isolated in her small desert community. That is, until her childhood friend Nessa comes back to town, bringing vivid memories of the past, an intoxicating glimpse of the future, and a secret of her own. Mags won't get attached, of course. She's always been strong enough to survive without anyone's help.
But when the darkness starts to close in on them both, Mags will have to drag her secret into the daylight, and choose between risking everything... or having nothing left to lose.
The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.
Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She's always felt at home in her game, but now--with new members and new plotlines--her world has gotten more complicated than ever.
It doesn't help when Olivia's older sister, Lu, comes home from college and brushes off all Olivia's hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?
Praise for Dungeons & Dragons: Dungeon Club: Roll Call
An absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of roleplaying games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one's place in those awkward teenage years. I couldn't help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it. --Matthew Mercer, creator of Critical Role
The power D&D has to help you explore and express yourself is on full display in this lovely story of friendship and growing up. --Kat Leyh, author of Snapdragon
Perfectly captures the magic when the world you create with your friends becomes as real as the world around you. --Tim Probert, author of the Lightfall series
A thrilling and gorgeous adventure that goes straight for your heart. --ND Stevenson, New York Times bestselling author of Nimona
What Molly Ostertag and Xanthe Bouma pull off in Dungeon Club is nothing short of astounding. Contained within these magical pages are not one but two amazing stories: fantasy and reality woven masterfully together by Ostertag's spellbinding storytelling. An adventure filled with fun, magic, and deep insight into the trials and tribulations of High School, Dungeon Club is what we in the D&D world would call a 'Critical Hit'! To everyone who knows that there's always adventure and a little bit of magic just around the corner, this book will be a treasured artifact for years and years to come! --Brennan Lee Mulligan, creator of Dimension 20
Scoring high on charisma, this tale of personal growth is bound to win many a curious young fan over to D&D's allure. --Kirkus Reviews
Middle grade readers intrigued by the cult classic RPG and fans fond of popular campaigns like Adventure Zone and Critical Role will enjoy the message of this series opener: 'Monsters are easier to fight when you've got people by your side.' --ALA Booklist (starred review)
For readers who are fans of or are curious about role-playing games, or those seeking heartwarming stories about friendship and imagination. --School Library Journal
From Molly Knox Ostertag, writer-illustrator of the New York Times and ABA Indie bestselling The Witch Boy trilogy and The Girl from the Sea, comes a darkly beautiful story of identity, family, love, loss, and magic.
Everyone has secrets. Mags's has teeth.
Magdalena Herrera is about to graduate high school, but she already feels like an adult with serious responsibilities: caring for her ailing grandmother; working a part-time job; clandestine makeouts with a girl who has a boyfriend. And then there's her secret, which pulls her into the basement each night, drains her of energy, and leaves her bleeding. A secret that could hurt and even kill if it ever got out -- like it did once before.
So Mags keeps her head down, isolated in her small desert community. That is, until her childhood friend Nessa comes back to town, bringing vivid memories of the past, an intoxicating glimpse of the future, and a secret of her own. Mags won't get attached, of course. She's always been strong enough to survive without anyone's help.
But when the darkness starts to close in on them both, Mags will have to drag her secret into the daylight, and choose between risking everything . . . or having nothing left to lose.
From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series!
Middle school is a dungeon... At least, that's how Jess sees it.
Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius.
But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game--and her best friend. Will their epic campaign withstand all this change, or has their adventure--and their friendship--finally come to an end?
The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.
Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She's always felt at home in her game, but now--with new members and new plotlines--her world has gotten more complicated than ever.
It doesn't help when Olivia's older sister, Lu, comes home from college and brushes off all Olivia's hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?
Praise for Dungeons & Dragons: Dungeon Club: Roll Call
An absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of roleplaying games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one's place in those awkward teenage years. I couldn't help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it. --Matthew Mercer, creator of Critical Role
The power D&D has to help you explore and express yourself is on full display in this lovely story of friendship and growing up. --Kat Leyh, author of Snapdragon
Perfectly captures the magic when the world you create with your friends becomes as real as the world around you. --Tim Probert, author of the Lightfall series
A thrilling and gorgeous adventure that goes straight for your heart. --ND Stevenson, New York Times bestselling author of Nimona
What Molly Ostertag and Xanthe Bouma pull off in Dungeon Club is nothing short of astounding. Contained within these magical pages are not one but two amazing stories: fantasy and reality woven masterfully together by Ostertag's spellbinding storytelling. An adventure filled with fun, magic, and deep insight into the trials and tribulations of High School, Dungeon Club is what we in the D&D world would call a 'Critical Hit'! To everyone who knows that there's always adventure and a little bit of magic just around the corner, this book will be a treasured artifact for years and years to come! --Brennan Lee Mulligan, creator of Dimension 20
Scoring high on charisma, this tale of personal growth is bound to win many a curious young fan over to D&D's allure. --Kirkus Reviews
Middle grade readers intrigued by the cult classic RPG and fans fond of popular campaigns like Adventure Zone and Critical Role will enjoy the message of this series opener: 'Monsters are easier to fight when you've got people by your side.' --ALA Booklist (starred review)
For readers who are fans of or are curious about role-playing games, or those seeking heartwarming stories about friendship and imagination. --School Library Journal
Incluso la magia tiene sus reglas...
En la familia de Aster todas las chicas son educadas para ser brujas, mientras que los chicos son educados para cambiar de forma. Quien se atreva a desafiar esos l mites es exiliado. Desafortunadamente, Aster a n no ha conseguido la anhelada transformaci n... y sigue fascinado por la magia, aunque sepa que es un mundo prohibido para l.
Cuando un misterioso peligro amenaza a los dem s chicos, Aster sabe que puede ayudarlos con sus poderes m gicos.
Una emocionante historia sobre la familia, identidad, valent a y magia, por una de las m s prometedoras autoras de novela gr fica de la actualidad.
Alguien est rompiendo las reglas de la magia...
Los padres de Aster finalmente han acordado que puede asistir a las clases de brujer a, pero para ponerse al d a necesita trabajar mucho. As que cuando la abuela le ofrece ayudarle, Aster acepta encantado, hasta que descubre que el trato implica ayudar a su t o abuelo Mikasi, desde hace a os convertido en un esp ritu maligno.
Mientras, al otro lado de la ciudad, su amiga Charlie est teniendo sus propios problemas: alguien ha roto las reglas de la magia y ha enviado una sombra cruel para que la siga.
Con la ayuda de su familia, Aster hace todo lo que puede para proteger a Charlie. Pero para descubrir qui n est haciendo el hechizo y detenerlo, necesitar una magia m s negra, la m s poderosa, de la bruja m s peligrosa que conozca...
In the third and final installment of the heartfelt Dungeons & Dragons graphic novel series by Molly Knox Ostertag and Xanthe Bouma, the club battles new monsters--both real and imaginary--as their first campaign comes to an epic conclusion.
Tyler has a secret--Sunny, the imaginary friend he had when he was younger, hasn't gone away. Not only that, she now acts as his butt-kicking character in his after-school D&D club, too. Whether it's helping him deal with his rowdy cousin, Luis, or avoiding his archnemesis, Kelly, at school, Sunny always has his back, often encouraging soft-spoken Tyler to be a little more...bold.
Until one day Sunny pushes Tyler a little too far and he unexpectedly confesses his feelings to Sam, his outspoken and dreamy crush. Instead of a happily ever after, Tyler's confession turns into gossip fodder for the entire school. Hurt and angry, Tyler banishes Sunny from his mind.
But the silence afterward is louder than Sunny's presence ever was, and Tyler must look to the people in his real life to discover who he truly is--and who he wants to be.
Praise for Dungeons & Dragons: Dungeon Club
A Harvey Award-Nominated series
An absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of role-playing games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one's place in those awkward teenage years. I couldn't help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it. --Matthew Mercer, creator of Critical Role
The power D&D has to help you explore and express yourself is on full display in this lovely story of friendship and growing up. --Kat Leyh, author of Snapdragon
Perfectly captures the magic when the world you create with your friends becomes as real as the world around you. --Tim Probert, author of the Lightfall series
A thrilling and gorgeous adventure that goes straight for your heart. --ND Stevenson, New York Times bestselling author of Nimona
What Molly Ostertag and Xanthe Bouma pull off in Dungeon Club is nothing short of astounding. Contained within these magical pages are not one but two amazing stories: fantasy and reality woven masterfully together by Ostertag's spellbinding storytelling. An adventure filled with fun, magic, and deep insight into the trials and tribulations of high school, Dungeon Club is what we in the D&D world would call a 'Critical Hit'! To everyone who knows that there's always adventure and a little bit of magic just around the corner, this book will be a treasured artifact for years and years to come! --Brennan Lee Mulligan, creator of Dimension 20
Middle grade readers intrigued by the cult classic RPG and fans fond of popular campaigns like Adventure Zone and Critical Role will enjoy the message of this series opener: 'Monsters are easier to fight when you've got people by your side.' --ALA Booklist (starred review)
Scoring high on charisma, this tale of personal growth is bound to win many a curious young fan over to D&D's allure. --Kirkus Reviews
For readers who are fans of or are curious about role-playing games, or those seeking heartwarming stories about friendship and imagination. --School Library Journal
See below for English description.
Les parents d'Aster ont finalement accepté que leur fils devienne une sorcière et non un métamorphe, contrairement aux autres garçons de leur famille. Aster suit des cours avec sa grand-mère qui lui demande en retour de veiller sur son grandoncle dont les pouvoirs ont presque détruit la famille.
Pendant ce temps, Charlie, l'amie d'Aster est aux prises avec de sérieux ennuis... Quelqu'un tente de lui jeter un sort! Avec l'aide d'Aster, elle réussit à échapper à la malédiction, mais tous deux doivent maintenant trouver le responsable avant que d'autres soient victimes du malfaiteur.
Aster and his family are adjusting to his unconventional talent for witchery; unlike the other boys in his family, he isn't a shapeshifter. He's taking classes with his grandmother and helping to keep an eye on his great-uncle, whose corrupted magic wreaked havoc on the family.
Meanwhile, Aster's friend from the non-magical part of town, Charlie, is having problems of her own -- a curse has tried to attach itself to her. She runs to Aster and escapes it, but now the friends must find the source of the curse before more people -- non-magical and magical alike -- get hurt.
Original title: The Hidden Witch
See below for English description.
Dans la culture du jeune Aster, treize ans, toutes les filles sont élevées pour devenir des sorcières et les garçons, des métamorphes. Toute personne qui ose contrevenir à cette tradition est exclue. Malheureusement pour Aster, il demeure incapable de se métamorphoser... et il est toujours aussi fasciné par la sorcellerie, bien qu'elle lui soit formellement interdite.
Lorsqu'un danger mystérieux menace les autres garçons, Aster sait qu'il peut aider... avec la sorcellerie. Avec les encouragements d'une nouvelle amie excentrique, Charlie, Aster se laisse enfin convaincre d'exercer ses talents de sorcière. Mais il aura besoin d'encore plus de courage pour sauver sa famille... et en réalité, se sauver lui-même.
In thirteen-year-old Aster's family, all the girls are raised to be witches, while boys grow up to be shapeshifters. Anyone who dares cross those lines is exiled. Unfortunately for Aster, he still hasn't shifted... and he's still fascinated by witchery, no matter how forbidden it might be.
When a mysterious danger threatens the other boys, Aster knows he can help -- as a witch. It will take the encouragement of a new friend, the non-magical and non-conforming Charlie, to convince Aster to try practicing his skills. And it will require even more courage to save his family... and be truly himself.
Original title: The Witch Boy
See below for English description.
Aster a hâte au festival du solstice d'hiver, où toutes les familles magiques se réunissent pour une compétition de sorcellerie et une réunion joyeuse. Cette année, le jeune garçon veut concourir comme sorcière et non en tant que métamorphe, mais il ne sait pas s'il en aura le courage.
De son côté, Ariel se rend au festival du solstice d'hiver avec les Vanissen puisqu'elle n'a pas de famille. Elle trouve que l'événement est plutôt ridicule... jusqu'à ce qu'elle décide de participer au tournoi. Conflits et traîtrises se mêlent à la tradition alors qu'Ariel fait la rencontre d'une sorcière mystérieuse qui prétend être sa tante.
L'histoire incroyable créée dans Le garçon sorcière et La sorcière secrète se conclut dans cette bande dessinée palpitante écrite par l'étoile montante de la BD, Molly Knox Ostertag.
Aster can't wait for the Midwinter Festival, where all the magical families gather for a competition and a happy reunion. This year, he wants to compete as a witch instead of a shapeshifter -- but he's not sure he can find the courage.
Without a family to call her own, Ariel is tagging along to the festival with the Vanissens. She thinks the whole thing is silly... until she decides to enter the tournament herself. Now the beloved tradition is fraught with conflict, and no one knows who to trust -- least of all the mysterious witch who shows up out of nowhere saying she's Ariel's aunt.
The acclaimed world created in Le garçon sorcière and La sorcière secrète comes to a thrilling conclusion in this powerful graphic novel by rising star Molly Knox Ostertag.
Original title: The Midwinter Witch