Acclaimed writing pair Larry Niven and Jerry Pournelle offer a new twist on Dante's classic tale, Inferno.
After being thrown out the window of his luxury apartment, science fiction writer Allen Carpentier wakes to find himself at the gates of hell. Feeling he's landed in a great opportunity for a book, he attempts to follow Dante's road map. Determined to meet Satan himself, Carpentier treks through the Nine Layers of Hell led by Benito Mussolini, and encounters countless mental and physical tortures. As he struggles to escape, he's taken through new, puzzling, and outlandish versions of sin--recast for the present day.For decades, the spacefaring species of Known Space have battled over the largest artifact--and grandest prize--in the galaxy: the all-but-limitless resources and technology of the Ringworld. But without warning the Ringworld has vanished, leaving behind three rival war fleets.
Something must justify the blood and treasure that have been spent. If the fallen civilization of the Ringworld can no longer be despoiled of its secrets, the Puppeteers will be forced to surrender theirs. Everyone knows that the Puppeteers are cowards. But the crises converging upon the trillion Puppeteers of the Fleet of Worlds go far beyond even the onrushing armadas: Adventurer Louis Wu and the exiled Puppeteer known only as Hindmost, marooned together for more than a decade, escaped from the Ringworld before it disappeared. And throughout those years, as he studied Ringworld technology, Hindmost has plotted to reclaim his power ... Ol't'ro, the Gw'oth ensemble mind--and the Fleet of World's unsuspected puppet master for a century--is deviously brilliant. And, increasingly unbalanced ... Proteus, the artificial intelligence on which--in desperation--the Puppeteers rely to manage their defenses, is outgrowing its programming. And the supposed constraints on its initiative ... Sigmund Ausfaller, paranoid and disgraced hero of the lost human colony of New Terra, knows that something threatens his adopted home world. And that it must be stopped ... Achilles, the megalomaniac Puppeteer, twice banished--and twice rehabilitated--sees the Fleet of World's existential crisis as a new opportunity to reclaim supreme power. Whatever the risks ... One way or another, the fabled race of Puppeteers may have come to the end of their days in Fate of Worlds, the final installment to Larry Niven and Edward M. Lerner's Fleet of Worlds series.Blending awe-inspiring science with non-stop action and fun, Ringworld's Children, the fourth installment of the multiple award-winning saga, is the perfect introduction for readers new to this New York Times bestselling series, and long-time fans of Larry Niven's Ringworld.
Welcome to a world like no other. The Ringworld: a landmark engineering achievement, a flat band 3 million times the surface area of Earth, encircling a distant star. Home to trillions of inhabitants, not all of which are human, and host to amazing technological wonders, the Ringworld is unique in all of the universe. Explorer Louis Wu, an Earth-born human who was part of the first expedition to Ringworld, becomes enmeshed in interplanetary and interspecies intrigue as war, and a powerful new weapon, threaten to tear the Ringworld apart forever. Now, the future of Ringworld lies in the actions of its children: Tunesmith, the Ghould protector; Acolyte, the exiled son of Speaker-to-Animals, and Wembleth, a strange Ringworld native with a mysterious past. All must play a dangerous game in order to save Ringworld's population, and the stability of Ringworld itself.The Year: 2085. Humanity has spread throughout the solar system. A stable lunar colony is agitating for independence. Lunar tourism is on the rise...
Against this background, professional Close Protection specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation. Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself. Having left Luna--and a treasured marriage--years ago due to a near-tragic accident, Scotty leaps at the opportunity. Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving. By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to win the first game that ever became real. Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do...this is the game for which they've prepared their entire lives, and they are going to play it for all it's worth.For too long, the Puppeteers have controlled the fate of worlds. Now Sigmund is pulling the strings...
Covert agent Sigmund Ausfaller is Earth's secret weapon, humanity's best defense against all conspiracies, real and potential - and imaginary - of foes both human and alien. Who better than a brilliant paranoid to expose the devious plots of others? He may finally have met his match in Nessus, representative of the secretive Puppeteers, the elder race who wield vastly superior technologies. Nessus schemes in the shadows with Earth's traitors and adversaries, even after the race he represents abruptly vanishes from Known Space. As a paranoid, Sigmund had always known things would end horribly for him. Only the when, where, how, why, and by whom of it all had eluded him. That fog has begun to lift... But even Sigmund has never imagined how far his investigations will take him - or that his destiny is entwined with the fates of worlds.Fleeing the supernova chain reaction at the galactic core, the cowardly Puppeteers of the Fleet of Worlds have---just barely---survived. They've stumbled from one crisis to the next: The rebellion of their human slaves. The relentless questing of the species of Known Space. The spectacular rise of the starfish-like Gw'oth. The onslaught of the genocidal Pak.
Catastrophe looms again as past crises return---and converge. Who can possibly save the Fleet of Worlds from its greatest peril yet? Louis Wu? Trapped in the Wunderland civil war, all he wants is to go home---but the only possible escape will plunge him into unknowable danger. Ol't'ro? The Gw'oth ensemble mind fled across the stars to establish a colony world free from tyranny. But some problems cannot be left behind, and other problems---like the Fleet of Worlds itself---are racing straight at them. Achilles? Despite past disgrace, the charismatic Puppeteer politician knows he is destined for greatness. He will do anything to seize power---and to take his revenge on everyone who ever stood in his way. Nessus? The insane Puppeteer scout is out of ideas, out of resources, with only desperation left to guide him. Their hopes and fears, dreams and ambitions are about to collide. And the winner takes . . . worlds.Worlds closer to the galatic core than Known Space are --or were-- home to intelligent speciers. Some learned of the core explosion in time to flee.
Destroyer of Worlds opens in 2670, ten years after Juggler of Worlds closes; with refugee species fleeing in an armada of ramscoops in the direction of the Fleet of Worlds. The onrushing aliens are recognized as a threat; they have left in their trail a host of desolated worlds: some raided for supplies, some attacked to eliminate competition, and some for pure xenophobia. Only the Puppeteers might have the resources to confront this threat--but the Puppeteers are philosophical cowards... they don't confront anyone. They need sepoys to investigate the situation and take action for them. The source of the sepoys? Their newly independent former slave world, New Terra.Fleet of Worlds marks Larry Niven's first full novel-length collaboration within his Known Space universe, the playground he created for his bestselling Ringworld series. Teaming up with fellow SF writer Edward M. Lerner, Fleet of Worlds takes a closer look at the Human-Puppeteer (Citizens) relations and the events leading up to Niven's first Ringworld novel.
Kirsten Quinn-Kovacs is among the best and brightest of her people. She gratefully serves the gentle race that rescued her ancestors from a dying starship, gave them a world, and nurtures them still. If only the Citizens knew where Kirsten's people came from.... A chain reaction of supernovae at the galaxy's core has unleashed a wave of lethal radiation that will sterilize the galaxy. The Citizens flee, taking their planets, the Fleet of Worlds, with them. Someone must scout ahead, and Kirsten and her crew eagerly volunteer. Under the guiding eye of Nessus, their Citizen mentor, they explore for any possible dangers in the Fleet's path--and uncover long-hidden truths that will shake the foundations of worlds.