Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you'll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small-time bodyguards to world-class artifact hunters!
Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided (guided) by their snarky DM, in a graphic novel that will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failures and dies to a slime Praise for The Adventure Zone series: Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon. --Entertainment Weekly Full of charm and snark and wit. Join the party! --Felicia Day, author of Embrace Your Inner Weird The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time? --Adam Savage, MythBusters My excitement about this existing cannot be dwarfed by anything. You see what I did there. --Jean Grae, hip-hop artist, actor, and comedian Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world. --Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1)Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D&D flavor of Critical Role and Dimension 20, you'll definitely wanna hop on board with on this time-bending installment where the stakes are higher than ever!
The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting― along with their lives―comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Praise for The Adventure Zone series:The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights! All these ghosts are spooky enough, but it's downright frightening how great of a read this D&D-inspired adventure is, with tabletop antics that fans of Dimension 20 and Critical Role will adore!
A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what―or who―has put them all in peril, before there's no world left to save. Praise for The Adventure Zone series: Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon. --Entertainment Weekly Full of charm and snark and wit. Join the party! --Felicia Day, author of Embrace Your Inner Weird The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time? --Adam Savage, MythBusters My excitement about this existing cannot be dwarfed by anything. You see what I did there. --Jean Grae, hip-hop artist, actor, and comedian Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world. --Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1)Start your engines, friends, as we hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels. Fans of Critical Role and Dimension 20 will love this installment in The Adventure Zone saga, which adapts the trailblazing D&D podcast into a blockbuster series!
Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for! Praise for The Adventure Zone series: Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon. --Entertainment Weekly Full of charm and snark and wit. Join the party! --Felicia Day, author of Embrace Your Inner Weird The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time? --Adam Savage, MythBusters My excitement about this existing cannot be dwarfed by anything. You see what I did there. --Jean Grae, hip-hop artist, actor, and comedian Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world. --Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1)In this second outing in The Adventure Zone saga, we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery.
Before Critical Role and Dimension 20 took the nerd world by storm, the McElroys won us over with their tabletop antics, and this installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics. Praise for The Adventure Zone series: Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon. --Entertainment Weekly Full of charm and snark and wit. Join the party! --Felicia Day, author of Embrace Your Inner Weird The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time? --Adam Savage, MythBusters My excitement about this existing cannot be dwarfed by anything. You see what I did there. --Jean Grae, hip-hop artist, actor, and comedian Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world. --Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1)Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D&D flavor of Critical Role and Dimension 20, you'll definitely wanna hop on board with on this time-bending installment where the stakes are higher than ever!
The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting― along with their lives―comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Praise for The Adventure Zone series:From three-time #1 NYT Bestselling author of The Adventure Zone Graphic Novel series Clint McElroy comes a hilarious and heartwarming family picture book
Little Goldie is an expert on grandchilding. She knows that grandparents are special creatures who thrive in a structured environment, need plenty of opportunities for imaginative play, love having dance parties, and will never turn down a cuddle. When it comes to the care and feeding of her beloved Grandpa, Goldie knows her stuff. And, as readers will discover, Grandpa knows a thing or two about grandchildren, too. The beloved author (with his three sons) of the #1 NYT Bestselling Adventure Zone Graphic Novels, Clint McElroy is also grandfather to many grandchildren, all of whom are experts at grandchilding.