Young Pip must embrace his power to become a battle mage so he can defend the Magic Realm against the fierce Northmen invading from the sea and from the dark forces attacking his kingdom.
While recovering from Mordred's reign of terror and the departure of King Arthur, Pip foresees a new enemy breaching the shores of Britain: a fleet of Northmen led by the ruthless Halfdan Ragnarsson. Pip and Merlin fear Ragnarsson will fill Mordred's void and bring demonic darkness and chaos to their realm. It falls to Pip, together with old friends and new magicked allies, to stop Ragnarsson, protect the magical barrier that separates the Magic Realm from the Realm of Faerie, and unite the mages of light to protect all who were scattered by the breaking of the worlds.
The love of a good dog can get you through any tough time - and Trooper is a very good dog. Join him and his best friend Andrea Eastman at their new home - the grand and glamorous Beverly Hills Hotel.
Based on a heartwarming true story.
The love of a good dog can get you through any tough time-and Trooper is a very good dog. Join him and his best friend Andrea Eastman at their new home-the grand and glamorous Beverly Hills Hotel.
Based on a heartwarming true story.
Young Pip must embrace his magical powers to rescue his family from slavery-or help the king save the realm-a decision that will tear his world apart.
Desperate to keep his family together when the slavers arrive, Pip hides his power so he can be sold with them. But when his father and brother are sold to different mages and the slavers attempt to separate his mother and sister, Pip loses control and injures a slaver with magic. The uproar catches the attention of the southern king's druid advisor, Merlin, who quickly offers a place to Pip, his sister, and his mother. On the road to King Arthur's court, bandits attack their camp, and his family is further torn apart. Pip has no choice but to work with Merlin-who may not be the evil mage Pip assumes him to be-to learn to harness his powers so he can help King Arthur stop Mordred. Only then might Pip have a chance to rid the world of slavery or to see his family together again.
Twelve-year-old Alex may have lost his ability to play sports, but he gained the ability to see ghosts. Now he must figure out how to put an evil spirit to rest--or die trying.
Once an athlete and popular kid, Alex is in a terrible car accident that severely injures his hip and leaves him with a rare power: he can hear and see ghosts. All Alex wants is to be normal. But when a malevolent spirit begins haunting him, Alex must accept his unwanted psychic powers and work with his best friend, his paranormal investigator cousin, and two friendly spirits to solve the mystery of the bones in the wall and put the vicious ghost to rest. If he fails, he'll lose his family and friends to a gruesome fate.
Ghost Hunters: Bones in the Wall is the first novel in the heart-pounding Ghost Hunters middle-grade horror series.
Young Pip must embrace his power to become a battle mage so he can defend the Magic Realm against the fierce Northmen invading from the sea and from the dark forces attacking his kingdom.
While recovering from Mordred's reign of terror and the departure of King Arthur, Pip foresees a new enemy breaching the shores of Britain: a fleet of Northmen led by the ruthless Halfdan Ragnarsson. Pip and Merlin fear Ragnarsson will fill Mordred's void and bring demonic darkness and chaos to their realm. It falls to Pip, together with old friends and new magicked allies, to stop Ragnarsson, protect the magical barrier that separates the Magic Realm from the Realm of Faerie, and unite the mages of light to protect all who were scattered by the breaking of the worlds.
Twelve-year-old Alex may have lost his ability to play sports, but he gained the ability to see ghosts. Now he must figure out how to put an evil spirit to rest--or die trying.
Once an athlete and popular kid, Alex is in a terrible car accident that severely injures his hip and leaves him with a rare power: he can hear and see ghosts. All Alex wants is to be normal. But when a malevolent spirit begins haunting him, Alex must accept his unwanted psychic powers and work with his best friend, his paranormal investigator cousin, and two friendly spirits to solve the mystery of the bones in the wall and put the vicious ghost to rest. If he fails, he'll lose his family and friends to a gruesome fate.
Young Pip must embrace his magical powers to rescue his family from slavery-or help the king save the realm-a decision that will tear his world apart.
Desperate to keep his family together when the slavers arrive, Pip hides his power so he can be sold with them. But when his father and brother are sold to different mages and the slavers attempt to separate his mother and sister, Pip loses control and injures a slaver with magic. The uproar catches the attention of the southern king's druid advisor, Merlin, who quickly offers a place to Pip, his sister, and his mother. On the road to King Arthur's court, bandits attack their camp, and his family is further torn apart. Pip has no choice but to work with Merlin-who may not be the evil mage Pip assumes him to be-to learn to harness his powers so he can help King Arthur stop Mordred. Only then might Pip have a chance to rid the world of slavery or to see his family together again.
In this spooky-fun mystery, thirteen-year-old psychic Alex and his paranormal investigator friends face their biggest challenge yet: the hospital haunting.
The friends are convinced that this surge of ghostly activity is far more devious than the experts suspect-and that only the ancient magic of an elusive swamp witch can put the ghosts to rest. Finding the witch means braving the Louisiana swamps full of gators and snakes, but if Alex and his team fail, New Orleans could become a realm of the dead.
Book 4 in the paranormal-mystery Ghost Hunters series is perfect for fans of Lockwood & Co. and Goosebumps.
Kaitlyn didn't believe in ghosts--not until one killed her boyfriend and her best friend. Now she must stop the spirit haunting the Devil's Tree, or she could be next.
Seventeen-year-old Kaitlyn wants to escape her drunk mama and her trailer park home life to enjoy a Saturday night off work. Instead, her boyfriend, Hunter, convinces her to go with him and their best friends, Dylan and Keisha, to photograph a desolate tree with an evil past. A terrifying presence chases them from the tree, killing Hunter and Keisha. Left alive with Dylan, Kaitlyn must struggle with her unexpected romantic feelings for him, come to terms with her loss, and face being trapped in a dead-end town. Kaitlyn is desperate to put the past to rest, but when their friends' spirits begin haunting them, she and Dylan have no choice but to seek help from a Catholic priest and attempt to set the trapped spirits free.
Kaitlyn didn't believe in ghosts--not until one killed her boyfriend and her best friend. Now she must stop the spirit haunting the Devil's Tree, or she could be next.
Seventeen-year-old Kaitlyn wants to escape her drunk mama and her trailer park home life to enjoy a Saturday night off work. Instead, her boyfriend, Hunter, convinces her to go with him and their best friends, Dylan and Keisha, to photograph a desolate tree with an evil past. A terrifying presence chases them from the tree, killing Hunter and Keisha. Left alive with Dylan, Kaitlyn must struggle with her unexpected romantic feelings for him, come to terms with her loss, and face being trapped in a dead-end town. Kaitlyn is desperate to put the past to rest, but when their friends' spirits begin haunting them, she and Dylan have no choice but to seek help from a Catholic priest and attempt to set the trapped spirits free.
In this ghostly and fast-paced adventure, twelve-year-old Alex must use his psychic gifts to speak with pirate ghosts to solve the curse of an old pirate hangout-if he fails, his best friends could be trapped there forever.
Ghosts are commonplace in this dark and exciting world, and the psychics who deal with the Problem are rare. Apprentice psychic investigator Alex and his two best friends embark on their first solo case to discover who's haunting an old New Orleans pub. They battle ferocious winds, driving rain, and raging spirits to put a pirates' curse to rest.
Ghost Hunters: Pirates' Curse (Book 2 in the Ghost Hunters series) is filled with rich characters, spooky moments, and lots of action-packed fun. Perfect for fans of Neil Gaiman, Jonathan Stroud, and Stranger Things.
Who-or what-is causing the fires in the French Quarter? A little girl? A long-dead prisoner? An evil presence calling to those beyond the grave?
In this spooky, fast-paced adventure, twelve-year-old Alex must fight smoke, flames, and ghostly prisoners to stop whatever's causing the blazes-before more lives are lost.
Who-or what-is causing the fires in the French Quarter? A little girl? A long-dead prisoner? An evil presence calling to those beyond the grave?
In this spooky, fast-paced adventure, twelve-year-old Alex must fight smoke, flames, and ghostly prisoners to stop whatever's causing the blazes-before more lives are lost.
In this ghostly and fast-paced adventure, twelve-year-old Alex must use his psychic gifts to speak with pirate ghosts to solve the curse of an old pirate hangout-if he fails, his best friends could be trapped there forever.
Ghosts are commonplace in this dark and exciting world, and the psychics who deal with the Problem are rare. Apprentice psychic investigator Alex and his two best friends embark on their first solo case to discover who's haunting an old New Orleans pub. They battle ferocious winds, driving rain, and raging spirits to put a pirates' curse to rest.
Ghost Hunters: Pirates' Curse (Book 2 in the Ghost Hunters series) is filled with rich characters, spooky moments, and lots of action-packed fun. Perfect for fans of Neil Gaiman, Jonathan Stroud, and Stranger Things.
In this spooky-fun mystery, thirteen-year-old psychic Alex and his paranormal investigator friends face their biggest challenge yet: the hospital haunting.
The friends are convinced that this surge of ghostly activity is far more devious than the experts suspect-and that only the ancient magic of an elusive swamp witch can put the ghosts to rest. Finding the witch means braving the Louisiana swamps full of gators and snakes, but if Alex and his team fail, New Orleans could become a realm of the dead.
Book 4 in the paranormal mystery Ghost Hunters series is perfect for fans of Lockwood & Co. and Stranger Things.