Origins of the Modern World sets out an analytical framework that is accessible to students while providing a global approach to world history. Remarkable in its presentation of global narratives in such a brief text. Marks's book has a strong emphasis on economic and environmental factors as well as Western coercion and exploitation.
Elisa is the daughter of a humble book binder, living on a secluded island kingdom in the Baltic Sea. As she turns fifteen, she discovers she is something far greater - a fairy godmother, able to know anybody's wish and grant it.
But when a wish-granting goes horribly wrong, everyone and everything Elisa loves is destroyed. Thus begins her long penance - one that will draw her into a conflict that will define the world of fairy tales as we know it...
Lady Atlantia's story world is infested with ghosts of the past. Desperate for answers, the magical knight seeks out the one person who can help: Aquila, a former god of destruction and villain now living a quiet life in seclusion with her creator and friends.
Recruiting the aid of former JRPG mage turned quantum physicist Princess Stellaria, Aquila, her creator Kasumi, former harem comedy main girl and genius Natsuki, and Lady Atlantia return to her homeland of Mareesia - only to find Atlantia's world on the brink of a devastating war that will push all of them to their limits...and beyond.
For over a century, fictional characters have been falling out of their stories into our world. Some, like mech pilot Atria Silversword and isekai protagonist Daiki Yamato, want to go home. Some, like JRPG non-player character Princess Stellaria, want a new life. Some, like superhero Captain Infinite and devil king The Destroyer, want to meet their creators. Some, like monster hunter Jenny Calhoun and super-assassin Jack Death, want justice for their suffering.
And one will fight a bloody war to liberate them all.
With a new afterword by the author.
On an endless field of ice, a solitary figure stands against the wasteland. He is Delgar Daegar's Son, the Magus Draconum, the destroyer and redeemer of worlds.
This is his story.
The Grand Magus is dead. Under the watchful eye of the Arbiter of Succession, seven archmagi have been granted one of the powers of the Grand Magus, which they will use to battle to the death in a ritual as ancient as it is secret.
But when the Arbiter is murdered, the Successors plunge the world into a devastating war. Running for his life, Tamlin, once an apprentice mage, meets a mysterious traveller who may hold the key to ending the conflict...and who carries a secret that will shake the Order of Archmagi to its foundations.
The war between the creations is over. The survivors, now known as Arrivals, must pick up the pieces and create a future for themselves.
In the story worlds, isekai protagonist Daiki Yamato makes his long way home to his beloved Athena. But Daiki's author is dead, and it is up to him to figure out how to give his story a happy ending.
In America, Alice Matson and her creation, monster hunter Jenny Calhoun, make a desperate call for help to mech pilot Atria Silversword Kaguyama and JPRG mage Princess Stellaria, setting off an encounter that will change the course of all of their lives.
And in Japan, Lt. Colonel Atria Silversword falls out of her story into the real world to discover that her author is the legend Atria Silversword Kaguyama, the creation who became her own creator.
Origins of the Modern World sets out an analytical framework that is accessible to students while providing a global approach to world history. Remarkable in its presentation of global narratives in such a brief text. Marks's book has a strong emphasis on economic and environmental factors as well as Western coercion and exploitation.
Having rescued four schoolgirls from a harem comedy, former villain Aquila, her creator Kasumi, and superhero Captain Infinite are touring the story worlds with their new friends. But when they discover the brutal murder of the protagonist of a dating game, Aquila realizes that the worst has happened.
Hunted by a powerful adversary who will stop at nothing to recruit or kill her, Aquila must now lead her companions to safety. As they flee a war that threatens to consume all of the story worlds, Aquila will be forced to face the sins of her past in a final reckoning that will determine the fate of billions...
The year was 2016. The culture wars were deepening, with no end in sight. As the marketplace of ideas faded further into memory, one writer tried to bring it back - and succeeded.
In September 2016 Robert B. Marks' Garwulf's Corner returned to The Escapist for another year, presenting a moderate and mature look at many of the hot-button issues facing pop culture. Months after Garwulf's Corner's second year came to an end the Escapist was sold to another media company - and its new editor-in-chief libeled everybody who had worked there since 2014. During the ensuing legal action, the whole of Garwulf's Corner was removed from the pages of the Escapist and all but destroyed...until now.
Insightful, compelling, and still relevant, this volume contains:
- The second year of Garwulf's Corner, covering topics ranging from Star Wars movies to outrage culture to video games.
- Previously unpublished installments looking at Minecraft, video game addiction, and more.
- The full run of The Most Important PC Games of All Time, a comprehensive look at the decades-long history of the video game from the 1940s to today.
From No Man's Sky to Police Quest, from Fox's Gotham to military science fiction, take a fresh and new odyssey back into the world of pop culture.