(Fourth Edition updated for MAX 8) Structured for use in university courses, the book is an overview of the theory and practice of Max and MSP, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Max/MSP for sound design and musical composition.
This is the third volume of an organic educational system that includes an extensive online component consisting of hundreds of interactive sound examples, videos, theory and practice glossaries, tests, programs written in Max, a Max object library created specifically for these volumes, and many practical activities (often with Gen and Jitter).
TOPICS
Reverberation and creative uses of reverb - Spatialization with two or more channels - AM, RM, SSB, FM, and PM - Nonlinear distortion - Wave terrain synthesis - Split synthesis - Granular and particle synthesis - Granulation and segmentation of sampled sounds - Vocoder - Analysis and resynthesis - Cross-synthesis - Convolution - Jitter for audio - Gen programming
There is no shortage of books in the world that seek to demonstrate the erudition of their authors. It is harder, however, to find books that focus on the readers - taking them on a journey that will ultimately change them. The books by Cipriani and Giri belong to this rare category: they are books that explain. (...) The third volume of Electronic Music and Sound Design is a kaleidoscopic catalog of ideas and applications for analyzing, synthesizing, and transforming signals in a wide variety of ways. (...) Cipriani and Giri succeed in addressing everyone without weakening the theoretical basis and without unnecessary specializations - achieving a masterful balance of comprehensibility, functionality, and breadth. (From the foreword by Carmine-Emanuele Cella, Assistant Professor in Music and Technology, CNMAT - University of California, Berkeley).
(Third Edition updated for MAX 8) This is the second in a series of volumes dedicated to digital synthesis and sound design. It is part of a teaching method incorporating a substantial amount of online supporting materials: hundreds of sound examples and interactive examples, programs written in Max, as well as a library of Max objects created especially for this book. Structured for use in university courses, the book is an overview of the theory and practice of Max/MSP, with a glossary of terms and suggested tests that allow students to evaluate their progress. This book will provide a reader with skill and understanding in using Max/MSP for sound design and musical composition.
Este es el primer libro de un m todo educativo integral compuesto por varios vol menes. A cada cap tulo de teor a corresponde un cap tulo de pr ctica con el software Max (uno de los programas m s potentes utilizados para procesamiento de sonido en tiempo real, tanto en Windows como en macOS) y una secci n en l nea: de esta manera, el estudiante adquiere habilidades y competencias te rico-pr cticas de manera integral. El texto puede ser estudiado como autodidactas o bajo la gu a de un docente. Por consiguiente, es ideal para quienes comienzan desde cero, aunque tambi n es muy til para quienes desean profundizar sus habilidades en el campo del dise o de sonido y de la m sica electr nica.
Temas tratados:
Síntesis y Procesamiento de sonido - Frecuencia, Amplitud y Forma de onda - Envolventes y glisandos - Síntesis Aditiva y síntesis Vectorial - Fuentes de ruido - Filtros - Síntesis Sustractiva - Realización de Sintetizadores Virtuales - Ecualizadores, Impulsos y cuerpos resonantes - Señales de control y LFO - Técnicas de programación con Max y MSP
(Second Edition updated for MAX 7) This is the second in a series of three volumes dedicated to digital synthesis and sound design. It is part of a teaching method incorporating a substantial amount of online supporting materials: hundreds of sound examples and interactive examples, programs written in Max, as well as a library of Max objects created especially for this book. Structured for use in university courses, the book is an overview of the theory and practice of Max/MSP, with a glossary of terms and suggested tests that allow students to evaluate their progress. This book will provide a reader with skill and understanding in using Max/MSP for sound design and musical composition.