From Alan Gratz, the #1 New York Times bestselling author of Refugee, comes this wrenching novel about one boy's struggle to survive ten concentration camps during the Holocaust. Based on the inspiring true life story of Jack Gruener.
10 concentration camps.
10 different places where you are starved, tortured, and worked mercilessly.
It's something no one could imagine surviving.
But it is what Yanek Gruener has to face.
As a Jewish boy in 1930s Poland, Yanek is at the mercy of the Nazis who have taken over. Everything he has, and everyone he loves, have been snatched brutally from him. And then Yanek himself is taken prisoner -- his arm tattooed with the words PRISONER B-3087.
He is forced from one nightmarish concentration camp to another, as World War II rages all around him. He encounters evil he could have never imagined, but also sees surprising glimpses of hope amid the horror. He just barely escapes death, only to confront it again seconds later.
Can Yanek make it through the terror without losing his hope, his will -- and, most of all, his sense of who he really is inside?
Based on an astonishing true story.
Take her out back and finish her off.
She doesn't know who she is. She doesn't know where she is, or why. All she knows when she comes to in a ransacked cabin is that there are two men arguing over whether or not to kill her. And that she must run. In her riveting style, April Henry crafts a nail-biting thriller involving murder, identity theft, and biological warfare. Follow Cady and Ty (her accidental savior turned companion), as they race against the clock to stay alive, in The Girl Who Was Supposed to Die. This title has Common Core connections.The first in New York Times bestselling author Michael Grant's breathtaking dystopian sci-fi saga, Gone is a page-turning thriller that invokes the classic The Lord of the Flies along with the horror of Stephen King.
In the blink of an eye, everyone disappears. Gone. Except for the young. There are teens, but not one single adult. Just as suddenly, there are no phones, no internet, no television. No way to get help. And no way to figure out what's happened.
Hunger threatens. Bullies rule. A sinister creature lurks. Animals are mutating. And the teens themselves are changing, developing new talents--unimaginable, dangerous, deadly powers--that grow stronger by the day.
It's a terrifying new world. Sides are being chosen, a fight is shaping up. Townies against rich kids. Bullies against the weak. Powerful against powerless. And time is running out: on your birthday, you disappear just like everyone else. . . .
A potent mix of action and thoughtfulness--centered around good and evil, courage and cowardice--renders this a tour de force that will leave readers dazed, disturbed, and utterly breathless. --ALA Booklist (starred review)
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In this delightful romantic adventure, a 16-year-old overachiever learns how to seize the day.
I've got my entire life planned out for the next ten years -- including my PhD and Pulitzer Prize, claims 16-year-old overachiever Vassar Spore, daughter of overachiever parents, who in true overachiever fashion named her after an elite women's college. Vassar expects her sophomore summer to include AP and AAP (Advanced Advanced Placement) classes. Surprise! Enter a world-traveling relative who sends her plans into a tailspin when she blackmails Vassar's parents into forcing their only child to backpack with her through Southeast Asia. On a journey from Malaysia to Cambodia to the remote jungles of Laos, Vassar sweats, falls in love, hones her outdoor survival skills -- and uncovers a family secret that turns her whole world upside-down. Vassar Spore can plan on one thing: she'll never be the same again.Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down.--Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent
The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.
The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .